Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Describing a setting in 12 bullet points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverblade The Ench" data-source="post: 4854211" data-attributes="member: 19083"><p>Noumenon,</p><p>well I'd have had a point about Dark Sun "adventuring" being as much about survival as anything else, as "heroics" and the like aren't very common <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>One of my player's characters was a dope peddler and the other a truly psychotically vicious gladiator: hey what do you think people do for a living in such harsh places, TV fashion consultants? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Spelljammer:</p><p></p><p></p><ul> <li data-xf-list-type="ul">D&D adventuers in space, aboard flying ships, vs Mind Flayers, Beholders and negoi who have <em>fleets </em>and battleships...!</li> <li data-xf-list-type="ul">Magic "helms" are used to power the ships, some consume magic or psionics for power, negoi use "Lifejammers" that consume life energy for power, which is a fate that can happen to an adventurer!</li> <li data-xf-list-type="ul">The Elven Imperial Navy used to keep wha tlittle peace and safety there was, but they are fading in power and glory</li> <li data-xf-list-type="ul">Trading and carrying interesting passengers can be part of the fun</li> <li data-xf-list-type="ul">Many bizarre and even humorous creatures, from giff to dohwar (think Ferengi crossed with penguins), and horrendous ones like the Witchlight Marauders (orcish living Doomsday weapons that can destory entire worlds)</li> <li data-xf-list-type="ul">Travel between many of the worlds of D&D, sail to Faerun or Greyhawk between the stars! It's also <em>beautiful</em>, see the ship designs and my Spelljammer art plus RL space pics for why it can be a great setting for the imagination.</li> <li data-xf-list-type="ul">Swashbuckling high adventure!! Plus tinker gnomes (if you like Steam/Magic-punk or just gnomes and good humour), dwarves sailing space in asteroids carved into works of art (Spelljammer dwarves <em>move </em>their mountains!), Elves have a snobbish Plane-spanning very lawful Navy..in other words, races and folks can be very different.</li> <li data-xf-list-type="ul"> Very cosmopolitan and very strange, less of the "Infernal" and "Blood War" conflict of the Planar settings, and more of the "major trading/conquering" political chicanery of the great races and powers. But some stalwarts are in Spelljammer too: the Gith are pirates who raid illithid convoys and anyone else they meet by shunting their ships between the Planes. Orcs have evolved into the "scro", <em>intelligent </em>orcs, and back with a vengeance!</li> <li data-xf-list-type="ul"> Giant Space Hamsters! It's a setting that can laugh at itself, but is also very serious (neogi buy slaves from mind flayers for instance and their fate is, ick, grizzly). Capn' Jack Sparrow would fit right in.</li> <li data-xf-list-type="ul"> GIVE 'EM BROADSIDES ME HEARTIES!! hey, ship to ship battles are fun!!!! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></li> <li data-xf-list-type="ul"> Gives a rationale' for characters of any type/race to be played</li> <li data-xf-list-type="ul"> Amassing a fleet of ships, or a trading empire, or preventing slavery across the multiverse (see the "Pragmatic Order of THought") and other avenues of adventure are open to you which are a bit beyond the norm.</li> </ul><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4854211, member: 19083"] Noumenon, well I'd have had a point about Dark Sun "adventuring" being as much about survival as anything else, as "heroics" and the like aren't very common ;) One of my player's characters was a dope peddler and the other a truly psychotically vicious gladiator: hey what do you think people do for a living in such harsh places, TV fashion consultants? ;) Spelljammer: [LIST] [*]D&D adventuers in space, aboard flying ships, vs Mind Flayers, Beholders and negoi who have [I]fleets [/I]and battleships...! [*]Magic "helms" are used to power the ships, some consume magic or psionics for power, negoi use "Lifejammers" that consume life energy for power, which is a fate that can happen to an adventurer! [*]The Elven Imperial Navy used to keep wha tlittle peace and safety there was, but they are fading in power and glory [*]Trading and carrying interesting passengers can be part of the fun [*]Many bizarre and even humorous creatures, from giff to dohwar (think Ferengi crossed with penguins), and horrendous ones like the Witchlight Marauders (orcish living Doomsday weapons that can destory entire worlds) [*]Travel between many of the worlds of D&D, sail to Faerun or Greyhawk between the stars! It's also [I]beautiful[/I], see the ship designs and my Spelljammer art plus RL space pics for why it can be a great setting for the imagination. [*]Swashbuckling high adventure!! Plus tinker gnomes (if you like Steam/Magic-punk or just gnomes and good humour), dwarves sailing space in asteroids carved into works of art (Spelljammer dwarves [I]move [/I]their mountains!), Elves have a snobbish Plane-spanning very lawful Navy..in other words, races and folks can be very different. [*] Very cosmopolitan and very strange, less of the "Infernal" and "Blood War" conflict of the Planar settings, and more of the "major trading/conquering" political chicanery of the great races and powers. But some stalwarts are in Spelljammer too: the Gith are pirates who raid illithid convoys and anyone else they meet by shunting their ships between the Planes. Orcs have evolved into the "scro", [I]intelligent [/I]orcs, and back with a vengeance! [*] Giant Space Hamsters! It's a setting that can laugh at itself, but is also very serious (neogi buy slaves from mind flayers for instance and their fate is, ick, grizzly). Capn' Jack Sparrow would fit right in. [*] GIVE 'EM BROADSIDES ME HEARTIES!! hey, ship to ship battles are fun!!!! :devil: [*] Gives a rationale' for characters of any type/race to be played [*] Amassing a fleet of ships, or a trading empire, or preventing slavery across the multiverse (see the "Pragmatic Order of THought") and other avenues of adventure are open to you which are a bit beyond the norm. [/LIST] :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Describing a setting in 12 bullet points
Top