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Forked Thread: Describing a setting in 12 bullet points
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<blockquote data-quote="Iron Sky" data-source="post: 4855534" data-attributes="member: 60965"><p>I only played a couple sessions of Dark Sun way back in the 2e days, and I loved even that little taste of its flavor I got. I had no idea it was that cool though cmrscorpio and Klaus.</p><p></p><p>I'm getting a bunch of cool ideas here for my newly-hatched homebrew game.</p><p></p><p>Speaking of, I'd do the homebrew in my sig'd storyhour, but the "teaser" in my sig pretty much sums it up.</p><p></p><p>My newest homebrew (leaving out some choice details since some of my players read these forums): </p><p></p><p>The Gates of Heaven (my players call it "the Hegemony game")</p><p>* The Godswar - The gods have been at war in the heavens for hundreds of years, their battles visible as flickers and flashes beyond the stars in the night-time skies</p><p>* Godstorms - The violence of the god's battles sometimes spills into the mortal realm - lightning tornados, firestorms, terrible god-spawned creatures, city-sundering quakes, discarded or lost godly weapons falling and splitting mountains in half...</p><p>* Godstorm energies tear apart the World Bound that seperates the planes, creating rifts and making the rituals to open new rifts all too easy</p><p>* Eldritch, malevolent beings hover around the outskirts of reality, waiting for the World Bound that holds them back to collapse</p><p>* The great empires that once covered the land have long fallen into ruin in the Godswar's onslaught, leaving isolated pockets of civilization and vast and dangerous, ruin-choked wilds behind</p><p>* The great religions have crumbled as or become corrupt, since their gods no longer speak with them</p><p>* "Pretender Gods" roam the lands, struggling, bickering, and battling with each other over the scattered scraps and fragments of the great empires</p><p>* The Hegemony of Man formed in the heart of the continent, their Speakers having discovered some secret, immensely powerful arcane power source called UNITY</p><p>* The Hegemony used UNITY to create magitech machines of war, airships, ever-running factories, permanent city-portals, UNITY weapons for the elite Dragoons, and - most importantly - Godshields to protect their cities from the vagaries of the Godstorms</p><p>* Non-humans from any town that joins or falls to the Hegemony are rounded up by the Hegemony and are never seen again.</p><p>* The largely "racial" Resistance fights losing battles across the ever-expanding Hegemony and struggle to warn those kingdoms on its boundaries of the price of joining or falling to it</p><p>* Oracles speak of signs of the opening of the Gates of Heaven - a legendary passage to the Shining City in the Astral Sea where "the gods grant your wildest wishes"</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4855534, member: 60965"] I only played a couple sessions of Dark Sun way back in the 2e days, and I loved even that little taste of its flavor I got. I had no idea it was that cool though cmrscorpio and Klaus. I'm getting a bunch of cool ideas here for my newly-hatched homebrew game. Speaking of, I'd do the homebrew in my sig'd storyhour, but the "teaser" in my sig pretty much sums it up. My newest homebrew (leaving out some choice details since some of my players read these forums): The Gates of Heaven (my players call it "the Hegemony game") * The Godswar - The gods have been at war in the heavens for hundreds of years, their battles visible as flickers and flashes beyond the stars in the night-time skies * Godstorms - The violence of the god's battles sometimes spills into the mortal realm - lightning tornados, firestorms, terrible god-spawned creatures, city-sundering quakes, discarded or lost godly weapons falling and splitting mountains in half... * Godstorm energies tear apart the World Bound that seperates the planes, creating rifts and making the rituals to open new rifts all too easy * Eldritch, malevolent beings hover around the outskirts of reality, waiting for the World Bound that holds them back to collapse * The great empires that once covered the land have long fallen into ruin in the Godswar's onslaught, leaving isolated pockets of civilization and vast and dangerous, ruin-choked wilds behind * The great religions have crumbled as or become corrupt, since their gods no longer speak with them * "Pretender Gods" roam the lands, struggling, bickering, and battling with each other over the scattered scraps and fragments of the great empires * The Hegemony of Man formed in the heart of the continent, their Speakers having discovered some secret, immensely powerful arcane power source called UNITY * The Hegemony used UNITY to create magitech machines of war, airships, ever-running factories, permanent city-portals, UNITY weapons for the elite Dragoons, and - most importantly - Godshields to protect their cities from the vagaries of the Godstorms * Non-humans from any town that joins or falls to the Hegemony are rounded up by the Hegemony and are never seen again. * The largely "racial" Resistance fights losing battles across the ever-expanding Hegemony and struggle to warn those kingdoms on its boundaries of the price of joining or falling to it * Oracles speak of signs of the opening of the Gates of Heaven - a legendary passage to the Shining City in the Astral Sea where "the gods grant your wildest wishes" [/QUOTE]
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