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Forked Thread: Did 4e go far enough or to far?
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<blockquote data-quote="JDJblatherings" data-source="post: 4520714" data-attributes="member: 52044"><p>too far. </p><p></p><p>It's a playable fantasy game, it just isn't really D&D. The balance is extreme, no class really stands out much in different situations compared to another classes (play experience could change this). Wizards are just not as versatile and powerful. Most of the non-fighters fight as well as the fighter.</p><p>A lot of tactics that people used when playing D&D for 35 years are simply gone, some say they are nerfed, they are gone. Really cool magic items...really suck; ring of invisibility lasts at most 2 rounds, once a day. </p><p></p><p>I like and dislike the rituals. D&D certainly needed a mechanic that aped a lot of fiction and film where a charcater is sent off to complete a ritual hmmmm..."Klatuu, nicto...barrack...ooops" ...good stuff. But the way it is applied to situations that aren't rituals...tensers floating disk? is weak because of the all damage all the time aspect of powers.</p><p></p><p>It was possible to spend days planning a wizards spell selection for an upcoming conflict anf really get into it. Sure some people don't like lot's of planning...go play a sorceror. But it let a wizard player really get into playing a wizard. Now..not so much, you're just like everyone else but you get to swap out your powers...oooh awesome.</p><p></p><p>Monster HP. In stretching out "the sweet spot" they overdid it. Monsters have too many hp. They covered it up with minion concept.</p><p></p><p>Where did Hit Dice go?</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 4520714, member: 52044"] too far. It's a playable fantasy game, it just isn't really D&D. The balance is extreme, no class really stands out much in different situations compared to another classes (play experience could change this). Wizards are just not as versatile and powerful. Most of the non-fighters fight as well as the fighter. A lot of tactics that people used when playing D&D for 35 years are simply gone, some say they are nerfed, they are gone. Really cool magic items...really suck; ring of invisibility lasts at most 2 rounds, once a day. I like and dislike the rituals. D&D certainly needed a mechanic that aped a lot of fiction and film where a charcater is sent off to complete a ritual hmmmm..."Klatuu, nicto...barrack...ooops" ...good stuff. But the way it is applied to situations that aren't rituals...tensers floating disk? is weak because of the all damage all the time aspect of powers. It was possible to spend days planning a wizards spell selection for an upcoming conflict anf really get into it. Sure some people don't like lot's of planning...go play a sorceror. But it let a wizard player really get into playing a wizard. Now..not so much, you're just like everyone else but you get to swap out your powers...oooh awesome. Monster HP. In stretching out "the sweet spot" they overdid it. Monsters have too many hp. They covered it up with minion concept. Where did Hit Dice go? [/QUOTE]
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Forked Thread: Did 4e go far enough or to far?
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