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Forked Thread: Did 4e go far enough or to far?
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<blockquote data-quote="TwinBahamut" data-source="post: 4522150" data-attributes="member: 32536"><p>While I dislike putting into such simplistic terms, I will say that 4E did not quite go far enough.</p><p></p><p>I will agree with Cadfan about the Wizards flavor/mechanics issue. I <em>loved</em> the "six wizardly traditions" concept, and I was all set to build parts of a campaign setting around it, only to find that it got completely removed at some point in development. I mean, I hated the name "emerald frost" as much as the next guy, but the concept was superb. I wonder if other such flavorful things that got dropped... Such a shame.</p><p></p><p></p><p>I would have much preferred to see Paragon and Epic characters be more epic. I have always disliked the idea that "mundane" characters should be limited to what is possible in the real world, and I was glad when the Book of Nine Swords challenged that, and happier to learn that 4E was going even further. But they simply didn't go far enough. 4E Epic-level Martial characters are simply not as awesome as they should be. They have finally caught up with other characters in terms of mechanical power, but they simply don't have the truly superhuman/mythical level of ability that I was hoping they would have.</p><p></p><p></p><p>I wish that I didn't have to worry about basic ability scores for monsters at all. They did so much to make monsters more workable, but I still have to give new monsters ability scores that are going to be factored into stats, and I don't think that is necessary.</p><p></p><p></p><p>I was hoping that 4E would get the game off the gold standard, so characters didn't have to spend ridiculous quantities of wealth in order to buy the weapons they need. Instead, we get magic items with gold prices in the millions. Most of the other rules about divying up wealth and the regulations for buying, selling, and acquiring items also bother me. I wish they would have gone further with some of the primary/secondary magic item concept mixed with the item level concept to create something where GP value was not so important. I was also hoping they would just drop pure +X items, or even the +X designation. More truly fanciful equipment and firearms would have been nice, too, but I guess that is what splatbooks are for.</p><p></p><p></p><p>I still don't quite like the terms "lawful good" and "chaotic evil", but at least the alignment system works a lot better.</p><p></p><p></p><p>I liked the hinted at "you need to have a destiny in order to be raised from the dead" concept a <em>lot</em> more than the "you must be willing to return to life" phrasing that bothered me so much in 3E.</p><p></p><p></p><p>There are a lot of other little things, really, but those are a few good examples. 4E would have been even better if it just pursued some of its own ideas a little more and stuck more to what it originally promised, but it is still good enough.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4522150, member: 32536"] While I dislike putting into such simplistic terms, I will say that 4E did not quite go far enough. I will agree with Cadfan about the Wizards flavor/mechanics issue. I [i]loved[/i] the "six wizardly traditions" concept, and I was all set to build parts of a campaign setting around it, only to find that it got completely removed at some point in development. I mean, I hated the name "emerald frost" as much as the next guy, but the concept was superb. I wonder if other such flavorful things that got dropped... Such a shame. I would have much preferred to see Paragon and Epic characters be more epic. I have always disliked the idea that "mundane" characters should be limited to what is possible in the real world, and I was glad when the Book of Nine Swords challenged that, and happier to learn that 4E was going even further. But they simply didn't go far enough. 4E Epic-level Martial characters are simply not as awesome as they should be. They have finally caught up with other characters in terms of mechanical power, but they simply don't have the truly superhuman/mythical level of ability that I was hoping they would have. I wish that I didn't have to worry about basic ability scores for monsters at all. They did so much to make monsters more workable, but I still have to give new monsters ability scores that are going to be factored into stats, and I don't think that is necessary. I was hoping that 4E would get the game off the gold standard, so characters didn't have to spend ridiculous quantities of wealth in order to buy the weapons they need. Instead, we get magic items with gold prices in the millions. Most of the other rules about divying up wealth and the regulations for buying, selling, and acquiring items also bother me. I wish they would have gone further with some of the primary/secondary magic item concept mixed with the item level concept to create something where GP value was not so important. I was also hoping they would just drop pure +X items, or even the +X designation. More truly fanciful equipment and firearms would have been nice, too, but I guess that is what splatbooks are for. I still don't quite like the terms "lawful good" and "chaotic evil", but at least the alignment system works a lot better. I liked the hinted at "you need to have a destiny in order to be raised from the dead" concept a [i]lot[/i] more than the "you must be willing to return to life" phrasing that bothered me so much in 3E. There are a lot of other little things, really, but those are a few good examples. 4E would have been even better if it just pursued some of its own ideas a little more and stuck more to what it originally promised, but it is still good enough. [/QUOTE]
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