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Forked Thread: Did 4e go far enough or to far?
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<blockquote data-quote="Imban" data-source="post: 4522984" data-attributes="member: 29206"><p>Actually, no. I meant what I said - if you have a gold and red dragon fighting off-screen that the PCs had a vested interested in, a lot of 3e players would expect that, if you didn't play it out (which wasn't necessary), you'd base the results of the combat on the two monsters' statistics. 4e says "No. If it's not the PCs stabbing things, it's completely the DM's decision and we won't provide any aid for it whatsoever".</p><p></p><p>I guess it's partially that 4e NPCs/monsters are not built using a system similar to PC creation, but that only contributes through the final stats, rather than the system - PC vs. PC combat and NPC vs. NPC combat in 4e is massively unfun, the former being prone to rocket-launcher tag with how PCs have very weak weak defenses, while the latter can take dozens of rounds at low levels and gets worse from there.</p></blockquote><p></p>
[QUOTE="Imban, post: 4522984, member: 29206"] Actually, no. I meant what I said - if you have a gold and red dragon fighting off-screen that the PCs had a vested interested in, a lot of 3e players would expect that, if you didn't play it out (which wasn't necessary), you'd base the results of the combat on the two monsters' statistics. 4e says "No. If it's not the PCs stabbing things, it's completely the DM's decision and we won't provide any aid for it whatsoever". I guess it's partially that 4e NPCs/monsters are not built using a system similar to PC creation, but that only contributes through the final stats, rather than the system - PC vs. PC combat and NPC vs. NPC combat in 4e is massively unfun, the former being prone to rocket-launcher tag with how PCs have very weak weak defenses, while the latter can take dozens of rounds at low levels and gets worse from there. [/QUOTE]
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