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Forked Thread: Did 4e go far enough or to far?
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<blockquote data-quote="Mallus" data-source="post: 4526425" data-attributes="member: 3887"><p>So your argument is that WotC deliberately turned their backs on their established customer base in order to chase a new demographic that they had few, if no, actual inroads in. And their motivation was greed... do you see why I don't think this scans? </p><p></p><p>I'll say it again: 4e would probably look pretty different if profit was the only thing on the designer's minds (it would look more like 3e, it would be <em>safer</em>). I think it's more reasonable to conclude that the design choices made --whether you like them or not-- were an honest attempt to address perceived system flaws and improve the game. </p><p></p><p></p><p>That's patently untrue. You can tell when a used car salesman is successful (someone drives away with a car). </p><p></p><p></p><p>Without profit, there would be a lot less of the hobby to be interested in.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4526425, member: 3887"] So your argument is that WotC deliberately turned their backs on their established customer base in order to chase a new demographic that they had few, if no, actual inroads in. And their motivation was greed... do you see why I don't think this scans? I'll say it again: 4e would probably look pretty different if profit was the only thing on the designer's minds (it would look more like 3e, it would be [i]safer[/i]). I think it's more reasonable to conclude that the design choices made --whether you like them or not-- were an honest attempt to address perceived system flaws and improve the game. That's patently untrue. You can tell when a used car salesman is successful (someone drives away with a car). Without profit, there would be a lot less of the hobby to be interested in. [/QUOTE]
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Forked Thread: Did 4e go far enough or to far?
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