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Forked Thread: Did 4e go far enough or to far?
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<blockquote data-quote="Scribble" data-source="post: 4529055" data-attributes="member: 23977"><p>Gneech...</p><p></p><p>I think anyone telling you to go play GURPS or HEROS is being kind of silly... because I think 4e can easily handle things like this. It's just the resources you character expends are slightkly different then they were in 3e, partially because of what I think the focus on the skills were. I think the issue is, it wasn't really pointed out, and they're only now expanding on the idea.</p><p></p><p>Skills in 4e seem to be focused primarily on answering yes or no type situations.</p><p></p><p>Did you jump over the thing? Yes/No</p><p></p><p>Did you pick the lock? Yes/No</p><p></p><p>Does it see you? Yes/No</p><p></p><p>Anything that requires a little more to the answer thn that falls outside the scope of single DC skill rolls.</p><p></p><p>In 3e skills all functioned in a similar fashion, however, they seemed to want to bunch everything into the yes or no question, even if it could be better moddeled in other ways, or through multiple steps.</p><p></p><p>The 4e approach seems to be to break these types of abilities into multi step processes, and in some cases multi-resourse processes.</p><p></p><p>Some things I think would be best modled with a skill challenge, while others sort of like rituals/alchemy.</p><p></p><p>Craft I think would be best suited to working like rituals. I would take, perhaps a "tinker" feat, and then from there maybe buy instructions for making other things. Each thing requiring a different skill, or perhaps combination.</p><p></p><p>Haiku performance would be best modled (in my opinion) as a skill challange. Afteral just about anyone can write what would technically be a haiku... But there are other steps that could be used for game purposes...</p><p></p><p>Like if you want to impress the local lord... Perhaps history knowledge can gain you some insight into what to write about... Streetwise can help you get to know what kinds of things the lord finds taboo. all leading towards a bonus to your diploamcy check when yo actually try to influence the lord with your mad rhyme'n skillz.</p><p></p><p>Shrug. I can see how someone might not like it, but I do... Personaly I think it actually opens up a lot more to what you can do outside of combat.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4529055, member: 23977"] Gneech... I think anyone telling you to go play GURPS or HEROS is being kind of silly... because I think 4e can easily handle things like this. It's just the resources you character expends are slightkly different then they were in 3e, partially because of what I think the focus on the skills were. I think the issue is, it wasn't really pointed out, and they're only now expanding on the idea. Skills in 4e seem to be focused primarily on answering yes or no type situations. Did you jump over the thing? Yes/No Did you pick the lock? Yes/No Does it see you? Yes/No Anything that requires a little more to the answer thn that falls outside the scope of single DC skill rolls. In 3e skills all functioned in a similar fashion, however, they seemed to want to bunch everything into the yes or no question, even if it could be better moddeled in other ways, or through multiple steps. The 4e approach seems to be to break these types of abilities into multi step processes, and in some cases multi-resourse processes. Some things I think would be best modled with a skill challenge, while others sort of like rituals/alchemy. Craft I think would be best suited to working like rituals. I would take, perhaps a "tinker" feat, and then from there maybe buy instructions for making other things. Each thing requiring a different skill, or perhaps combination. Haiku performance would be best modled (in my opinion) as a skill challange. Afteral just about anyone can write what would technically be a haiku... But there are other steps that could be used for game purposes... Like if you want to impress the local lord... Perhaps history knowledge can gain you some insight into what to write about... Streetwise can help you get to know what kinds of things the lord finds taboo. all leading towards a bonus to your diploamcy check when yo actually try to influence the lord with your mad rhyme'n skillz. Shrug. I can see how someone might not like it, but I do... Personaly I think it actually opens up a lot more to what you can do outside of combat. [/QUOTE]
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