Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Did 4e go far enough or to far?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4530305" data-attributes="member: 23977"><p>Shrug? If you preffer 3.5 play 3.5... Play what you like man. I'm not going to argue 4e is the system you should use. </p><p></p><p></p><p></p><p>Yeah that's an issue with a minimized skill system. I happen to like it, but I can see where others might not. I like more streamlined systems because I feel it allows me to add complexity when wanted/needed, instead of having to deal with it being there when I don't. And if I don't want it, there's a system that works in place. </p><p></p><p>I think again you can do some customization there too with feats. Maybe a feat that lets you "specialize" in a number of different areas... Like take this feat to get a +5 total bonus that you can break up into a number of different "parts." like a +1 to picking locks, a +2 to disarming traps, and a +2to picking pockets...</p><p></p><p>I'm houseruling again, but I find that 4e lets me do so a lot more easily without messing up the systems clockwork. </p><p></p><p></p><p></p><p></p><p>You could- I wasn't saying my ideas were the official ideas. It just seems to me to be the way 4e was designed. With skills being the simple yes/no type stuff, and more complicated things, like craft being done by modifying the simple skill system through feats. Rituals being the example in the book, followed by Alchemy in the vault. I'm guessing we'll see a similar idea for things like craft, and the others.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4530305, member: 23977"] Shrug? If you preffer 3.5 play 3.5... Play what you like man. I'm not going to argue 4e is the system you should use. Yeah that's an issue with a minimized skill system. I happen to like it, but I can see where others might not. I like more streamlined systems because I feel it allows me to add complexity when wanted/needed, instead of having to deal with it being there when I don't. And if I don't want it, there's a system that works in place. I think again you can do some customization there too with feats. Maybe a feat that lets you "specialize" in a number of different areas... Like take this feat to get a +5 total bonus that you can break up into a number of different "parts." like a +1 to picking locks, a +2 to disarming traps, and a +2to picking pockets... I'm houseruling again, but I find that 4e lets me do so a lot more easily without messing up the systems clockwork. You could- I wasn't saying my ideas were the official ideas. It just seems to me to be the way 4e was designed. With skills being the simple yes/no type stuff, and more complicated things, like craft being done by modifying the simple skill system through feats. Rituals being the example in the book, followed by Alchemy in the vault. I'm guessing we'll see a similar idea for things like craft, and the others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Did 4e go far enough or to far?
Top