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Forked Thread: Disappointed in 4e - 3.x Classic Modules
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<blockquote data-quote="Melan" data-source="post: 4536951" data-attributes="member: 1713"><p>Assuming D&D will still be around in a recognisable form in 15 years, which I am not sure will be the case -- I'd say some of the earliest 3e modules will be recognised, as much for print runs as quality. The first two, <strong>Sunles Citadel</strong> and <strong>Forge of Fury</strong> stand out as the most likely candidates; the rest of the line is considerably less iconic.</p><p></p><p>Adventure paths will make a good showing, since they are a shared experience for many, and tend to be recognised as relatively high quality - my tip based on online buzz is <strong>Age of Worms</strong>.</p><p></p><p>From 3rd party publishers, I'd argue for the early Necromancer Games modules, especially the <strong>Rappan Athuk series</strong>, <strong>Crucible of Freya</strong> and maybe <strong>Tomb of Abysthor</strong> (as a module few people will know, but they will be strongly in favour -- a current analogy would be Judges Guild's <strong>Caverns of Thracia</strong>). Necro's modules appeared in the early 3e period when there was relatively little product choice, so many were exposed to them; they are also good meat and potatoes adventures in the classic D&D paradigm, which several competitors were not. It is possible that all in all, Goodman Games was the more successful d20 company, but I think they do not have an iconic "This is Goodman Games" product; rather, their lineup will be remembered more collectively than by individual piece.</p></blockquote><p></p>
[QUOTE="Melan, post: 4536951, member: 1713"] Assuming D&D will still be around in a recognisable form in 15 years, which I am not sure will be the case -- I'd say some of the earliest 3e modules will be recognised, as much for print runs as quality. The first two, [B]Sunles Citadel[/B] and [B]Forge of Fury[/B] stand out as the most likely candidates; the rest of the line is considerably less iconic. Adventure paths will make a good showing, since they are a shared experience for many, and tend to be recognised as relatively high quality - my tip based on online buzz is [B]Age of Worms[/B]. From 3rd party publishers, I'd argue for the early Necromancer Games modules, especially the [B]Rappan Athuk series[/B], [B]Crucible of Freya[/B] and maybe [B]Tomb of Abysthor[/B] (as a module few people will know, but they will be strongly in favour -- a current analogy would be Judges Guild's [B]Caverns of Thracia[/B]). Necro's modules appeared in the early 3e period when there was relatively little product choice, so many were exposed to them; they are also good meat and potatoes adventures in the classic D&D paradigm, which several competitors were not. It is possible that all in all, Goodman Games was the more successful d20 company, but I think they do not have an iconic "This is Goodman Games" product; rather, their lineup will be remembered more collectively than by individual piece. [/QUOTE]
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