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Forked Thread: Disappointed in 4e; 4e upgrade or new game??
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<blockquote data-quote="teitan" data-source="post: 4532853" data-attributes="member: 3457"><p>Your summary of 2e is deeply flawed. While some things were handed down from on high like eliminating demons and devils, Cook did an excellent job in reworking the core rules of AD&D while retaining the feel of 1e. Much of 2e was simply bringing many of the most popular optional rules from 1e core books into the core books as options like "specialty priests" which appeared in Dragonlance and Greyhawk Adventures, Non-Weapon Proficiencies from Oriental Adventures and the Survival Guides and did a much needed streamlining of rules that made little sense like grappling. Gygax didn't even use all the rules in 1e, as he stated many times in his threads on ENWorld, and many of his rules were similar to what we saw in 2e, if not the exact same. ABout the only thing that seemed to be "new" in 2e was the reworking of the ranger (which wasn't great) and the Thief reworking (which was excellent). And the great thing was, outside of the streamlining to the combat rules and some spell alterations things like N-WPs, Priests, etc. were all optional rules and the game played exactly as it played in 1e and better in some ways. This coming from a 1e grognard. My beef was how the game was handled after the core and some issues with the core (speciality priests needed more than the loose guidelines) that were minor. I didn't like the Monstrous Compendium design of loose leaf sheets etc. What also makes 2e great was the complete compatibility with 1e and the barely needed work to work with basic D&D monsters & magic items. The game really was the same and had enough options added to adjust the game to suit your needs without becoming another game... excluding the Player's Option stuff.</p></blockquote><p></p>
[QUOTE="teitan, post: 4532853, member: 3457"] Your summary of 2e is deeply flawed. While some things were handed down from on high like eliminating demons and devils, Cook did an excellent job in reworking the core rules of AD&D while retaining the feel of 1e. Much of 2e was simply bringing many of the most popular optional rules from 1e core books into the core books as options like "specialty priests" which appeared in Dragonlance and Greyhawk Adventures, Non-Weapon Proficiencies from Oriental Adventures and the Survival Guides and did a much needed streamlining of rules that made little sense like grappling. Gygax didn't even use all the rules in 1e, as he stated many times in his threads on ENWorld, and many of his rules were similar to what we saw in 2e, if not the exact same. ABout the only thing that seemed to be "new" in 2e was the reworking of the ranger (which wasn't great) and the Thief reworking (which was excellent). And the great thing was, outside of the streamlining to the combat rules and some spell alterations things like N-WPs, Priests, etc. were all optional rules and the game played exactly as it played in 1e and better in some ways. This coming from a 1e grognard. My beef was how the game was handled after the core and some issues with the core (speciality priests needed more than the loose guidelines) that were minor. I didn't like the Monstrous Compendium design of loose leaf sheets etc. What also makes 2e great was the complete compatibility with 1e and the barely needed work to work with basic D&D monsters & magic items. The game really was the same and had enough options added to adjust the game to suit your needs without becoming another game... excluding the Player's Option stuff. [/QUOTE]
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Forked Thread: Disappointed in 4e; 4e upgrade or new game??
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