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Forked Thread: Disappointed in 4e; 4e upgrade or new game??
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<blockquote data-quote="ExploderWizard" data-source="post: 4533335" data-attributes="member: 66434"><p>Not quite true. There are things that have no translation and are simply missing. I am talking about core to core only things to keep the playing field level. </p><p> </p><p>The Sleep Spell- this translates in name only. Period.</p><p> </p><p>Confusion- same.</p><p> </p><p>Any and all effects that allow an enemy to be neutralized without slogging through every hit point.</p><p> </p><p>Non-lethal damage- The entire handling of this has effects that can remove some of the challenge from certain adventure types. Consider a party of bounty hunting PC's. A lot of rewards for these type of jobs are higher if the bounty is delivered alive. Why? Because capturing a hostile without killing him is more difficult. Not any longer though. This is a place where rules step on fluff and remove any and all tactical approach differences when trying to capture an enemy. </p><p> </p><p>PC's can march in blasting away as usual and simply claim thats its all subdual damage. No planning or thinking required. That gang of brigands holding a struggling hostage..........meh, just throw a subdual fireball into the crowd and clean up later. Balance is maintained within the actual combat so its all ok I guess.<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>Yeah you can houserule this any way you want. </p><p> </p><p>So 4E is a very different game in both mechanics and feel.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4533335, member: 66434"] Not quite true. There are things that have no translation and are simply missing. I am talking about core to core only things to keep the playing field level. The Sleep Spell- this translates in name only. Period. Confusion- same. Any and all effects that allow an enemy to be neutralized without slogging through every hit point. Non-lethal damage- The entire handling of this has effects that can remove some of the challenge from certain adventure types. Consider a party of bounty hunting PC's. A lot of rewards for these type of jobs are higher if the bounty is delivered alive. Why? Because capturing a hostile without killing him is more difficult. Not any longer though. This is a place where rules step on fluff and remove any and all tactical approach differences when trying to capture an enemy. PC's can march in blasting away as usual and simply claim thats its all subdual damage. No planning or thinking required. That gang of brigands holding a struggling hostage..........meh, just throw a subdual fireball into the crowd and clean up later. Balance is maintained within the actual combat so its all ok I guess.:hmm: Yeah you can houserule this any way you want. So 4E is a very different game in both mechanics and feel. [/QUOTE]
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