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Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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<blockquote data-quote="keterys" data-source="post: 4397287" data-attributes="member: 43019"><p>I would never force someone to play a certain way, but I'll be up front and say, for instance, "I'm running a published module and don't intend to change it to work well for a party of all strikers" (though I think that could be a cool game, I just choose to spend my time in different ways) and my general advice has been "You probably want a defender and a leader, and the rest is gravy. You can get away without them, but you'll probably be more comfortable if you have them."</p><p></p><p>In a game I converted, they have no leader but the defender multiclassed into cleric and I gave them each a daily healing word-ish style ability (they actually had a group fast healing ability in 3.x so that was just the manifestation of the ability converted)</p></blockquote><p></p>
[QUOTE="keterys, post: 4397287, member: 43019"] I would never force someone to play a certain way, but I'll be up front and say, for instance, "I'm running a published module and don't intend to change it to work well for a party of all strikers" (though I think that could be a cool game, I just choose to spend my time in different ways) and my general advice has been "You probably want a defender and a leader, and the rest is gravy. You can get away without them, but you'll probably be more comfortable if you have them." In a game I converted, they have no leader but the defender multiclassed into cleric and I gave them each a daily healing word-ish style ability (they actually had a group fast healing ability in 3.x so that was just the manifestation of the ability converted) [/QUOTE]
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Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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