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Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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<blockquote data-quote="kerbarian" data-source="post: 4397324" data-attributes="member: 40393"><p>The party I'm DMing for started with paladin, ranger, rogue, wizard, and a player who went with warlord because the party needed a leader. After a couple sessions, he decided he really didn't like warlord, and he wasn't at all interested in cleric. He brought in a new character -- a warlock -- and none of the other players were interested in the leader classes, either.</p><p></p><p>So now we have three strikers, a defender, and a controller. Healing has been a bit rough, but as of second level, three of the characters have multiclassed into cleric or warlord for the daily heal, and the paladin has lay on hands, so they're doing okay.</p><p></p><p>They understand the need for healing and how useful a leader class would be, but no one wants to play one, and I'm not going to force anyone to play a class they don't want. I can make recommendations, but it's up to them to decide how they'll enjoy the game most. If they'd rather all play classes they're excited about and have to struggle with healing as a party, I think that can be viable in 4e (unlike 3e), so I'll try to help them make it work.</p><p></p><p>As DM, I've focused on handing out magic items that help with healing -- dwarven armor, a lifedrinker dagger, healing potions, etc. There will probably be a belt of sacrifice in their near future.</p><p></p><p>OTOH, if they were all strikers and none of them made an effort to help with healing by multiclassing, I would expect them to get frustrated no matter how much I tried to help, so I might be a little more heavy-handed in a case like that. It's probably better to have a little strife upfront than to have characters start dying and have the whole party feel ineffective. However, that's a delicate call -- do I really know the game better than the players to the point that I can make decrees about the party "for their own good"? On one hand, that's pretty presumptuous. On the other, the players are relying on me to make the game fun and work smoothly. If I don't think I can do that with the party they want to play, then it seems reasonable for me to ask them to change it.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 4397324, member: 40393"] The party I'm DMing for started with paladin, ranger, rogue, wizard, and a player who went with warlord because the party needed a leader. After a couple sessions, he decided he really didn't like warlord, and he wasn't at all interested in cleric. He brought in a new character -- a warlock -- and none of the other players were interested in the leader classes, either. So now we have three strikers, a defender, and a controller. Healing has been a bit rough, but as of second level, three of the characters have multiclassed into cleric or warlord for the daily heal, and the paladin has lay on hands, so they're doing okay. They understand the need for healing and how useful a leader class would be, but no one wants to play one, and I'm not going to force anyone to play a class they don't want. I can make recommendations, but it's up to them to decide how they'll enjoy the game most. If they'd rather all play classes they're excited about and have to struggle with healing as a party, I think that can be viable in 4e (unlike 3e), so I'll try to help them make it work. As DM, I've focused on handing out magic items that help with healing -- dwarven armor, a lifedrinker dagger, healing potions, etc. There will probably be a belt of sacrifice in their near future. OTOH, if they were all strikers and none of them made an effort to help with healing by multiclassing, I would expect them to get frustrated no matter how much I tried to help, so I might be a little more heavy-handed in a case like that. It's probably better to have a little strife upfront than to have characters start dying and have the whole party feel ineffective. However, that's a delicate call -- do I really know the game better than the players to the point that I can make decrees about the party "for their own good"? On one hand, that's pretty presumptuous. On the other, the players are relying on me to make the game fun and work smoothly. If I don't think I can do that with the party they want to play, then it seems reasonable for me to ask them to change it. [/QUOTE]
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Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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