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*Pathfinder & Starfinder
Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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<blockquote data-quote="Iron Sky" data-source="post: 4397543" data-attributes="member: 60965"><p>Our group did a dungeon-crawl playtest with 1 of each role. We each felt unique, had varied and variable tactics, and were butt-stomping effective as a group. Only one or two characters were bloodied in any given fight and they never stayed bloodied for more than a round.</p><p> </p><p>Now that we're in the actual campaign, we have 1 of each striker and a leader. The strikers feel and play very similar in spite of their thematic differences, our tactics during each fight are almost cookie-cutter, and our fights are extremely swingy. Most characters are bloodied in each fight, one goes negative every few fights, and we end most fights with a couple of us bloodied and the healer out of healing.</p><p> </p><p>So, in our group's short experience, I'd say having a wide variety of the roles represented is not only great for survivability, it also helps characters feel unique and useful. I knew a balanced group would be better tactically, but not until we started playing did I find that it made it more fun from the combat variety standpoint as well.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4397543, member: 60965"] Our group did a dungeon-crawl playtest with 1 of each role. We each felt unique, had varied and variable tactics, and were butt-stomping effective as a group. Only one or two characters were bloodied in any given fight and they never stayed bloodied for more than a round. Now that we're in the actual campaign, we have 1 of each striker and a leader. The strikers feel and play very similar in spite of their thematic differences, our tactics during each fight are almost cookie-cutter, and our fights are extremely swingy. Most characters are bloodied in each fight, one goes negative every few fights, and we end most fights with a couple of us bloodied and the healer out of healing. So, in our group's short experience, I'd say having a wide variety of the roles represented is not only great for survivability, it also helps characters feel unique and useful. I knew a balanced group would be better tactically, but not until we started playing did I find that it made it more fun from the combat variety standpoint as well. [/QUOTE]
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Forked Thread: DM advise for an all-striker party?-Pushing/Forcing players into roles
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