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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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<blockquote data-quote="Voadam" data-source="post: 4644866" data-attributes="member: 2209"><p>Nature: This is generally a pre game decision. Are we playing star wars, D&D, Cthulhu, high magic, no magic, hidden magic, fantasy, modern, sci-fi, etc. IME DMs generally say I want to run a game of X and players either say yes or no. Players asking DMs to run something specific and getting them to agree is much less common IME.</p><p></p><p>Tone: Players can impact a lot by how they roleplay and interact. Things can be deadly serious, freewheeling and spontaneous, lots of jokes, etc.</p><p></p><p>Events: Players have to be proactive to have a significant say in a game's events. DMs generally say what events happen, what encounters the players must react to etc.</p><p></p><p>I'd say players should have an equal opportunity to have a say as compared to each other, but the roles of DM and players in running a game mean they are in different positions for actually determining the nature, tone, and events of a game.</p><p></p><p>Tone is probably the area the players can have the most say in.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4644866, member: 2209"] Nature: This is generally a pre game decision. Are we playing star wars, D&D, Cthulhu, high magic, no magic, hidden magic, fantasy, modern, sci-fi, etc. IME DMs generally say I want to run a game of X and players either say yes or no. Players asking DMs to run something specific and getting them to agree is much less common IME. Tone: Players can impact a lot by how they roleplay and interact. Things can be deadly serious, freewheeling and spontaneous, lots of jokes, etc. Events: Players have to be proactive to have a significant say in a game's events. DMs generally say what events happen, what encounters the players must react to etc. I'd say players should have an equal opportunity to have a say as compared to each other, but the roles of DM and players in running a game mean they are in different positions for actually determining the nature, tone, and events of a game. Tone is probably the area the players can have the most say in. [/QUOTE]
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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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