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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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<blockquote data-quote="architectofsleep" data-source="post: 4645213" data-attributes="member: 80396"><p>I feel similarly (obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). When I GM, I really want the players to enjoy the setting. To that end, I do my level best not to constrain their creativity. Just as I appreciate it when they enjoy the little touches I put in, I enjoy the little touches they put in.</p><p></p><p>And as a player, I sometimes put hours upon hours into my characters, working on background, reading spells, researching animal companions, and figuring out how things (like wildshape, e.g.) are going to function so I don't slow down the game while I'm there. Granted, a GM always puts in <em>more</em> work, but to insinuate that the work a player puts in is somehow less valuable is the epitome of selfishness. </p><p></p><p>I might not go as far as saying that players should get equal input into the tone once it's established, but in the beginning, if everyone wants to play things a little bit light-hearted and the GM builds a dark and serious campaign, there's going to be friction for sure. Once the game begins, however, the GM should be prepared to let some things go and allow for the game to be a collaborative effort.</p></blockquote><p></p>
[QUOTE="architectofsleep, post: 4645213, member: 80396"] I feel similarly (obviously :) ). When I GM, I really want the players to enjoy the setting. To that end, I do my level best not to constrain their creativity. Just as I appreciate it when they enjoy the little touches I put in, I enjoy the little touches they put in. And as a player, I sometimes put hours upon hours into my characters, working on background, reading spells, researching animal companions, and figuring out how things (like wildshape, e.g.) are going to function so I don't slow down the game while I'm there. Granted, a GM always puts in [I]more[/I] work, but to insinuate that the work a player puts in is somehow less valuable is the epitome of selfishness. I might not go as far as saying that players should get equal input into the tone once it's established, but in the beginning, if everyone wants to play things a little bit light-hearted and the GM builds a dark and serious campaign, there's going to be friction for sure. Once the game begins, however, the GM should be prepared to let some things go and allow for the game to be a collaborative effort. [/QUOTE]
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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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