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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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<blockquote data-quote="Rolflyn" data-source="post: 4645887" data-attributes="member: 48146"><p>I care. In my experience, the longer a DM worked on his world or his campaign, more I enjoyed the game.</p><p></p><p>But there seem to be two approaches D&D: The first approach is to assume that the rulebooks define the game and thus players must be able to play dragonborn because it is in the books and there's no reason that dragonborn can't be named "Fluffy" because the books don't disallow it.</p><p></p><p>The second approach is to assume that the DM defined the game via his setting and campaign and the rules are in place to help the DM. In this case, the game would be fine without dragonborn or a character named Fluffy if those don't fit the setting and campaign.</p><p></p><p>These are extremes of course, so everyone stands somewhere in the middle. But I find the second approach more enjoyable. An engaged DM brings me more enjoyment. If what ignites the fires of the DM's imagination is setting up certain restrictions, I'm all for it.</p><p></p><p>I once played a 3E game (one of my first actually) where the DM banned halflings. I was itching to play a halfling, but I played a human rogue instead and had the best time in his game because he was an engaged DM.</p><p></p><p>Then I played a 3E game with an everything-goes DM. Basically the DM had no opinion about anything so the game fell apart because we knew it was going no where.</p></blockquote><p></p>
[QUOTE="Rolflyn, post: 4645887, member: 48146"] I care. In my experience, the longer a DM worked on his world or his campaign, more I enjoyed the game. But there seem to be two approaches D&D: The first approach is to assume that the rulebooks define the game and thus players must be able to play dragonborn because it is in the books and there's no reason that dragonborn can't be named "Fluffy" because the books don't disallow it. The second approach is to assume that the DM defined the game via his setting and campaign and the rules are in place to help the DM. In this case, the game would be fine without dragonborn or a character named Fluffy if those don't fit the setting and campaign. These are extremes of course, so everyone stands somewhere in the middle. But I find the second approach more enjoyable. An engaged DM brings me more enjoyment. If what ignites the fires of the DM's imagination is setting up certain restrictions, I'm all for it. I once played a 3E game (one of my first actually) where the DM banned halflings. I was itching to play a halfling, but I played a human rogue instead and had the best time in his game because he was an engaged DM. Then I played a 3E game with an everything-goes DM. Basically the DM had no opinion about anything so the game fell apart because we knew it was going no where. [/QUOTE]
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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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