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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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<blockquote data-quote="maddman75" data-source="post: 4645901" data-attributes="member: 2673"><p>Restrictions and such are all fine and good, but the players have to buy into it.</p><p></p><p>I ran a 3e game homebrew, where the PCs were from a very medieval Europe kind of kingdom. Full of knights and honor and such. I said that I didn't want barbarians or druids for PCs, and explained that the campaign was centered around PCs from this kingdom. Barbarians and druids represent the highlanders, savages that your PCs would consider little better than orcs or demon worshippers. Everyone agreed that this sounded like a fun campaign and we went for it.</p><p></p><p>See, the difference being that the players bought into it. They were behind the restrictions from the beginning, so no one felt constrained. Eventually they met and made peace with this tribe of savages. One PC in paticular, the halfling rogue, managed to get a lucky crit and kill an ogre single handedly. The tribesmen were impressed and named him 'Ogre-slayer' and made him an honorary member of the tribe. At his next level, he took one in barbarian.</p><p></p><p>That's the kind of coolness that can come from restrictions. But the central part is that all the players were on board as far as the restrictions of the game.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4645901, member: 2673"] Restrictions and such are all fine and good, but the players have to buy into it. I ran a 3e game homebrew, where the PCs were from a very medieval Europe kind of kingdom. Full of knights and honor and such. I said that I didn't want barbarians or druids for PCs, and explained that the campaign was centered around PCs from this kingdom. Barbarians and druids represent the highlanders, savages that your PCs would consider little better than orcs or demon worshippers. Everyone agreed that this sounded like a fun campaign and we went for it. See, the difference being that the players bought into it. They were behind the restrictions from the beginning, so no one felt constrained. Eventually they met and made peace with this tribe of savages. One PC in paticular, the halfling rogue, managed to get a lucky crit and kill an ogre single handedly. The tribesmen were impressed and named him 'Ogre-slayer' and made him an honorary member of the tribe. At his next level, he took one in barbarian. That's the kind of coolness that can come from restrictions. But the central part is that all the players were on board as far as the restrictions of the game. [/QUOTE]
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Forked Thread: DMs - No one cares how long you worked (was: Rant -- GM Control...)
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