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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4341872" data-attributes="member: 710"><p>You can't achieve perfection. You can try to, but if you want to sell a product in the mean time, you have to say "this is good enough" at some point. You can continue aiming for perfection afterwards. </p><p>This is something you have to face in every creative endeavour. If you write a diploma thesis, a software application (my personal experiences) or a game system. </p><p></p><p></p><p>Yes. My experience with other games (Warhammer, Das Schwarze Auge) that use an Armor as DR model suggest that it might be impossible. Unless you are fine with heavy armor and heavy weapons always being king - which might be realistic, but is thematically unsatisfying. Swashbucklers and Knights in Full Plate historically won't go well along, but it's a common trope to have both along side. And if you eliminate the swashbuckler/lightly armored guy as a valid concept in D&D, be ready for some strong critic. </p><p></p><p></p><p>In game, it is a lot easier then using a token mechanismn, or a complex set of conditions you have to fulfill (make a basic attack against the target, followed by at-will attack C, then move behind the foe - your next attack deals 3 [W] + STR damage and all allies gain a +2 bonus to their attacks). </p><p></p><p>And that's why they went with this approach. It just plays better. </p><p>You can create all kinds of realistic/non-verisimilitude-breaking/disbelief-suspender-keeping stuff, but you will end up complicating the game. There is no magic bullet that makes all your problems go away. The designers could spend 10 years and won't achieve that. You have to find a balance between playability and "verisimilitude". The balance point is not proscribed, different people will have different priorities. That's why we even have this discussions. Some people care a little less about playability and a little more about "game mechanics must make sense in a real-world context". </p><p></p><p></p><p>A third party could just create a new game system. You don't need the D&D brand to create a game with Dwarves, Elves, Gnomes, Halflings and Humans. But that might be the problem - if D&D is not on the cover, why would people care for it?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4341872, member: 710"] You can't achieve perfection. You can try to, but if you want to sell a product in the mean time, you have to say "this is good enough" at some point. You can continue aiming for perfection afterwards. This is something you have to face in every creative endeavour. If you write a diploma thesis, a software application (my personal experiences) or a game system. Yes. My experience with other games (Warhammer, Das Schwarze Auge) that use an Armor as DR model suggest that it might be impossible. Unless you are fine with heavy armor and heavy weapons always being king - which might be realistic, but is thematically unsatisfying. Swashbucklers and Knights in Full Plate historically won't go well along, but it's a common trope to have both along side. And if you eliminate the swashbuckler/lightly armored guy as a valid concept in D&D, be ready for some strong critic. In game, it is a lot easier then using a token mechanismn, or a complex set of conditions you have to fulfill (make a basic attack against the target, followed by at-will attack C, then move behind the foe - your next attack deals 3 [W] + STR damage and all allies gain a +2 bonus to their attacks). And that's why they went with this approach. It just plays better. You can create all kinds of realistic/non-verisimilitude-breaking/disbelief-suspender-keeping stuff, but you will end up complicating the game. There is no magic bullet that makes all your problems go away. The designers could spend 10 years and won't achieve that. You have to find a balance between playability and "verisimilitude". The balance point is not proscribed, different people will have different priorities. That's why we even have this discussions. Some people care a little less about playability and a little more about "game mechanics must make sense in a real-world context". A third party could just create a new game system. You don't need the D&D brand to create a game with Dwarves, Elves, Gnomes, Halflings and Humans. But that might be the problem - if D&D is not on the cover, why would people care for it? [/QUOTE]
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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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