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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4341969" data-attributes="member: 710"><p>Exactly. So, why don't you work harder to make martial dailies power work for you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I liked Iron Heroes, but I think there are still a lot of drawbacks to the system. Like token abilities to effective or not effective enough depending on character class, inconsistent token gain mechanics and many more. </p><p></p><p></p><p>Well, I posted it already, but to reiterate: Complex Conditions usually also mean complicated. Which means reduced playability. There's always a trade-off. </p><p></p><p></p><p>Yep. Your solution, finding a system that works better for you, is a good solution (assuming it will work out and doesn't end in frustration). </p><p>Complaining on the message board that a specific system does not what you want it do is ... less useful. The game is not "wrong" for doing what it does. The daily power mechanic is not a bad game mechanic because some prefer a different mechanic. The daily power mechanic would be bad if it broke the game, lead to unbalanced results and all this kind of things. </p><p></p><p></p><p>It is. It is not <em>my</em> attitude. But it must be the reason why D&D is the most successful role-playing game and others always played second fiddle, despite having had more "realistic" rules or more "playable" rules (depending on your preference).</p><p></p><p>Way to many people seem to focus on questions like "Is this still D&D?" instead of "is this a good game for me?", or confusing these two questions.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4341969, member: 710"] Exactly. So, why don't you work harder to make martial dailies power work for you? ;) I liked Iron Heroes, but I think there are still a lot of drawbacks to the system. Like token abilities to effective or not effective enough depending on character class, inconsistent token gain mechanics and many more. Well, I posted it already, but to reiterate: Complex Conditions usually also mean complicated. Which means reduced playability. There's always a trade-off. Yep. Your solution, finding a system that works better for you, is a good solution (assuming it will work out and doesn't end in frustration). Complaining on the message board that a specific system does not what you want it do is ... less useful. The game is not "wrong" for doing what it does. The daily power mechanic is not a bad game mechanic because some prefer a different mechanic. The daily power mechanic would be bad if it broke the game, lead to unbalanced results and all this kind of things. It is. It is not [i]my[/i] attitude. But it must be the reason why D&D is the most successful role-playing game and others always played second fiddle, despite having had more "realistic" rules or more "playable" rules (depending on your preference). Way to many people seem to focus on questions like "Is this still D&D?" instead of "is this a good game for me?", or confusing these two questions. [/QUOTE]
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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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