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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4342046" data-attributes="member: 710"><p>Or you can do that. As you said, Things that are worth doing are never easy. (The question might be if it is a linear scale, and some things can be hard despite not being worth it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p></p><p>And that's the reason why I am doing the "hard" thing to explain any "immersive deficits" for myself, but not doing anything more. The system is worth it to me.</p><p></p><p></p><p>Yes. But I see a lesser "lack of percetion" in 4E. </p><p></p><p></p><p>I think it's more I like a different kind of complexity. The complexity in 4E is mostly "emergent" - the individual rules are simple, but if you use them in game, they can become very complex.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yes, and actually more the general tenor of the forum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>But I also feel that we're way too often running in circles, reiterating what was already said. There is no merit in that. But here I am, fueling the very cycle...</p><p></p><p></p><p>My first draft would probably have avoided your question, but would come close to aspiring motivations to another poster. I chose to use a different phrasing.</p><p></p><p></p><p>Remember, nearly every "hard-core" gamer (and most on these board are exactly that) has tried to create his own system. But then, Gary Gygax, Monte Cook and Mike Mearls were also just hard-core gamers. So stay optimistic (you can get it done). But stay realistic: You will probably not create D&D 5E... <em>Maybe</em> 6E... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Absolutely. Sometimes it helps to have an existing system to point out elements you like or dislike. (Wasn't that essentially true for you? You played 3E, then read on 4E, disliked it, and thought harder about 3E, and found that it wasn't what you _really_ wanted, either?)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4342046, member: 710"] Or you can do that. As you said, Things that are worth doing are never easy. (The question might be if it is a linear scale, and some things can be hard despite not being worth it. ;) ) And that's the reason why I am doing the "hard" thing to explain any "immersive deficits" for myself, but not doing anything more. The system is worth it to me. Yes. But I see a lesser "lack of percetion" in 4E. I think it's more I like a different kind of complexity. The complexity in 4E is mostly "emergent" - the individual rules are simple, but if you use them in game, they can become very complex. ;) Yes, and actually more the general tenor of the forum. ;) But I also feel that we're way too often running in circles, reiterating what was already said. There is no merit in that. But here I am, fueling the very cycle... My first draft would probably have avoided your question, but would come close to aspiring motivations to another poster. I chose to use a different phrasing. Remember, nearly every "hard-core" gamer (and most on these board are exactly that) has tried to create his own system. But then, Gary Gygax, Monte Cook and Mike Mearls were also just hard-core gamers. So stay optimistic (you can get it done). But stay realistic: You will probably not create D&D 5E... [i]Maybe[/i] 6E... ;) Absolutely. Sometimes it helps to have an existing system to point out elements you like or dislike. (Wasn't that essentially true for you? You played 3E, then read on 4E, disliked it, and thought harder about 3E, and found that it wasn't what you _really_ wanted, either?) [/QUOTE]
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