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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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<blockquote data-quote="GnomeWorks" data-source="post: 4342067" data-attributes="member: 162"><p>I'm also stubborn.</p><p></p><p></p><p></p><p>Do what works for you, yo.</p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>I haven't played enough 4e to see if this is true or not.</p><p></p><p></p><p></p><p>It's four in the morning, local for me. I have three things I could be doing right now.</p><p></p><p>(1) Playing WoW.</p><p>(2) Working on my homebrew.</p><p>(3) Wandering the tubes.</p><p></p><p>I already played enough WoW for the evening, and I'm sort of procrastinating on working on my homebrew. </p><p></p><p>So I've got little better to do with my time than retread old ground. Not only that, but perhaps - in the back of my mind - I think that, if we keep going over these things, I'll eventually tease out some truism of game design, which I can then apply to my homebrew.</p><p></p><p></p><p></p><p>Probably for the best?</p><p></p><p></p><p></p><p>To be honest, I have not thought that far into the future. Right now, I'm in school for computer science and philosophy, working on a homebrew game system, and trying to keep my life from falling apart around my ears. The idea of turning writing gaming stuff into a job has occurred to me as a possible course of action, but I have very hefty doubts as to its plausibility.</p><p></p><p>Regardless of whether or not it'll go anywhere, though, I need something to tinker with, to keep my mind occupied. Having a homebrew system around to mess with, even if it never goes anywhere, keeps me happy. There was about three months after the announcement of 4e where I didn't do any mechanical tinkering with 3.5, and it sort of drove me a little nuts.</p><p></p><p></p><p></p><p>No essentially about it - that's exactly what happened.</p><p></p><p>I'd grown a little disappointed with some elements of 3.5 over the years, but knew the system well enough to adapt and move on. 4e came, I looked at it, disliked it, tried to understand why I didn't like it - and then applied that same sort of thought process to 3.5.</p><p></p><p>My homebrew started out as a weird mix of 3.5 and 4e design elements, with some other things thrown in (more involved crafting and a working economy are the big two). At this point, though, it is rather different from both.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4342067, member: 162"] I'm also stubborn. Do what works for you, yo. Fair enough. I haven't played enough 4e to see if this is true or not. It's four in the morning, local for me. I have three things I could be doing right now. (1) Playing WoW. (2) Working on my homebrew. (3) Wandering the tubes. I already played enough WoW for the evening, and I'm sort of procrastinating on working on my homebrew. So I've got little better to do with my time than retread old ground. Not only that, but perhaps - in the back of my mind - I think that, if we keep going over these things, I'll eventually tease out some truism of game design, which I can then apply to my homebrew. Probably for the best? To be honest, I have not thought that far into the future. Right now, I'm in school for computer science and philosophy, working on a homebrew game system, and trying to keep my life from falling apart around my ears. The idea of turning writing gaming stuff into a job has occurred to me as a possible course of action, but I have very hefty doubts as to its plausibility. Regardless of whether or not it'll go anywhere, though, I need something to tinker with, to keep my mind occupied. Having a homebrew system around to mess with, even if it never goes anywhere, keeps me happy. There was about three months after the announcement of 4e where I didn't do any mechanical tinkering with 3.5, and it sort of drove me a little nuts. No essentially about it - that's exactly what happened. I'd grown a little disappointed with some elements of 3.5 over the years, but knew the system well enough to adapt and move on. 4e came, I looked at it, disliked it, tried to understand why I didn't like it - and then applied that same sort of thought process to 3.5. My homebrew started out as a weird mix of 3.5 and 4e design elements, with some other things thrown in (more involved crafting and a working economy are the big two). At this point, though, it is rather different from both. [/QUOTE]
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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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