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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4342614" data-attributes="member: 710"><p>Powers of different levels (or even tiers) are not balanced. Possibly, powers of different classes at the same level are not balanced in and on themselves.</p><p> </p><p>A Close Blast power is more useful for a Fighter (who's always standing near enemies) then for a Wizard (who hates being in the middle of his enemies) </p><p></p><p></p><p>The main problem appears if "boring" = "most effective". That's what will most likely happen if you have your one-trick pony - you're choosing this one trick because it's the best available. And it also means that those that want variety are not rewarded for achieving this goal.</p><p>If "most effective" means "adapt to the situation", you avoid a lot of boringness, and motivate everyone to look for interesting options. </p><p></p><p></p><p>I think they tried a similar approach in the book of 9 swords - they used different "recharge" mechanics for powers for the 3 classes. Their conclusion was it was not as satisfying as they hoped for. Of course, there are countless other ways to create mechanical variety (Iron Heroes used Token for most classes, with different rules how to gain them) which might have different effects.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4342614, member: 710"] Powers of different levels (or even tiers) are not balanced. Possibly, powers of different classes at the same level are not balanced in and on themselves. A Close Blast power is more useful for a Fighter (who's always standing near enemies) then for a Wizard (who hates being in the middle of his enemies) The main problem appears if "boring" = "most effective". That's what will most likely happen if you have your one-trick pony - you're choosing this one trick because it's the best available. And it also means that those that want variety are not rewarded for achieving this goal. If "most effective" means "adapt to the situation", you avoid a lot of boringness, and motivate everyone to look for interesting options. I think they tried a similar approach in the book of 9 swords - they used different "recharge" mechanics for powers for the 3 classes. Their conclusion was it was not as satisfying as they hoped for. Of course, there are countless other ways to create mechanical variety (Iron Heroes used Token for most classes, with different rules how to gain them) which might have different effects. [/QUOTE]
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Forked Thread: Do nonmagical 1/day abilities damage suspension of disbelief?
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