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Forked Thread: Does your v.3.5 fan site have the OGL attached to it?
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<blockquote data-quote="Knightfall" data-source="post: 4707761" data-attributes="member: 2012"><p>You know, I've considered it, but I'm more worried I'd make a huge error somewhere along the way and have to scrap tons of work. Plus, my campaign world uses material that isn't OGC, so I wouldn't be able to use that material on my web site.</p><p></p><p>For example, I really like to create my own variants of older D&D races for Kulan -- rakasta, lupin, tortles, etc. Now, my web site doesn't have stats for those races on it but it does name those races. If my site was an OGL site, then I wouldn't likely be able to refer to those races at all. I'd have to use a generic name for them, which makes my campaign world less interesting to me, personally.</p><p></p><p>I also use official D&D content that isn't OGC in my world such as some locales from the Forgotten Realms and Mystara and well as Cauldron from DUNGEON Magazine. If I had a web site that was OGL-based then I'd have to take those elements out of my setting. That's not going to happen... ever!</p><p></p><p>Plus, I don't understand how we can post our own house rules here on EN World but not put it on a web site (as long as its a fan site). Or does EN World break the rules of the OGL everyday simply by existing? After all, there is a downloads section with 3e content and I'm sure not everything in the downloads section conforms to the OGL.</p><p></p><p>D&D v.3.5 fans shouldn't be forced to be masters of the OGL if they want to share their worlds with others. We might create custom content for our homebrews but we shouldn't be forced to become amateur publishers to do so. That would ruin the fun of playing the game and building my campaign world.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4707761, member: 2012"] You know, I've considered it, but I'm more worried I'd make a huge error somewhere along the way and have to scrap tons of work. Plus, my campaign world uses material that isn't OGC, so I wouldn't be able to use that material on my web site. For example, I really like to create my own variants of older D&D races for Kulan -- rakasta, lupin, tortles, etc. Now, my web site doesn't have stats for those races on it but it does name those races. If my site was an OGL site, then I wouldn't likely be able to refer to those races at all. I'd have to use a generic name for them, which makes my campaign world less interesting to me, personally. I also use official D&D content that isn't OGC in my world such as some locales from the Forgotten Realms and Mystara and well as Cauldron from DUNGEON Magazine. If I had a web site that was OGL-based then I'd have to take those elements out of my setting. That's not going to happen... ever! Plus, I don't understand how we can post our own house rules here on EN World but not put it on a web site (as long as its a fan site). Or does EN World break the rules of the OGL everyday simply by existing? After all, there is a downloads section with 3e content and I'm sure not everything in the downloads section conforms to the OGL. D&D v.3.5 fans shouldn't be forced to be masters of the OGL if they want to share their worlds with others. We might create custom content for our homebrews but we shouldn't be forced to become amateur publishers to do so. That would ruin the fun of playing the game and building my campaign world. [/QUOTE]
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Forked Thread: Does your v.3.5 fan site have the OGL attached to it?
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