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Forked Thread: Fix Stat Polarity
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<blockquote data-quote="Zsig" data-source="post: 4698600" data-attributes="member: 56809"><p>I.. uh... like the idea.</p><p></p><p>I also feel that divorcing from the abilities for determining attack bonuses is a feature. But then you'd need to measure it against Multiclassing, because I fear it would make it very powerful.</p><p></p><p></p><p>Now, uppon reading one of the posts above me, I got an idea. </p><p></p><p>Ok, we see that they added Weapon/Implement Expertise as a means to patch the game, right? Now what if instead of a feat, they had placed the patch on magic Weapons?</p><p></p><p>See, there are ordinary crafted armors and then there are masterwork armors, which provides extra bonuses for defenses that "stacks" with enhancement and even armor bonuses themselves (sure, because they effectively improve that value).</p><p></p><p>What if it was the same about Weapons? Masterwork Weapons/Implements that would come with an extra bonus to hit, and would require a minimum enhancement bonus?</p><p></p><p></p><p>You can't fix the game by placing the patch where it costs the player some portion of its (very) limited resource (feats), but gold on the other hand, is something ... well, not as limiting.</p><p></p><p>[code]</p><p>[B][B][B]Weapon[/B][/B][/B]/Implement........[B][B][B]Masterwork Bonus[/B][/B][/B]..........[B][B][B]Minimum Enhancement Bonus[/B][/B][/B]</p><p>Ordinary.......................--............................+0</p><p>"Superior".....................+1............................+2</p><p>"Masterwork"...................+2............................+4</p><p>"Made by the Gods".............+3............................+6</p><p>[/code]Sorry to place this idea here (even more sorry if it's been suggested before), but it just felt the right place to put.</p></blockquote><p></p>
[QUOTE="Zsig, post: 4698600, member: 56809"] I.. uh... like the idea. I also feel that divorcing from the abilities for determining attack bonuses is a feature. But then you'd need to measure it against Multiclassing, because I fear it would make it very powerful. Now, uppon reading one of the posts above me, I got an idea. Ok, we see that they added Weapon/Implement Expertise as a means to patch the game, right? Now what if instead of a feat, they had placed the patch on magic Weapons? See, there are ordinary crafted armors and then there are masterwork armors, which provides extra bonuses for defenses that "stacks" with enhancement and even armor bonuses themselves (sure, because they effectively improve that value). What if it was the same about Weapons? Masterwork Weapons/Implements that would come with an extra bonus to hit, and would require a minimum enhancement bonus? You can't fix the game by placing the patch where it costs the player some portion of its (very) limited resource (feats), but gold on the other hand, is something ... well, not as limiting. [code] [B][B][B]Weapon[/B][/B][/B]/Implement........[B][B][B]Masterwork Bonus[/B][/B][/B]..........[B][B][B]Minimum Enhancement Bonus[/B][/B][/B] Ordinary.......................--............................+0 "Superior".....................+1............................+2 "Masterwork"...................+2............................+4 "Made by the Gods".............+3............................+6 [/code]Sorry to place this idea here (even more sorry if it's been suggested before), but it just felt the right place to put. [/QUOTE]
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Forked Thread: Fix Stat Polarity
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