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Forked Thread: Fixing Multiclassing v0.2 (to New Getalt Concept)
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<blockquote data-quote="Khaalis" data-source="post: 4465993" data-attributes="member: 2167"><p>I was attempting for something more balanced with a non multiclasser.</p><p></p><p></p><p>Let’s look at the example a Fighter MCing Rogue (and taking Riposte). On looking at it, you might be right. However, the point IS to make the fighter more of a striker than the current MC feat allows. Gaining Sneak Attack 1/encounter doesn’t really, IMHO, make you more of a striker.</p><p></p><p>In this case, the fighter needs:</p><p>• High STR, Decent Con, Minimum 13 Dex (Lets assume we have a STR 18, Con 16, Dex 16)</p><p>• Must use a Light Blade for rogue special powers (lower damage weapon)</p><p></p><p>The Fighter Loses:</p><p>• +1 Fortitude Defense</p><p>• Fighter Weapon Talent (+1 ATK)</p><p></p><p>The Fighter Gains:</p><p>• Rogue Skill (same as the current MC feat)</p><p>• +1 Reflex Defense (even swap for the lost Fort Defense)</p><p>• Can swap out a Fighter At-Will for Riposte Strike</p><p>• Sneak Attack when have Combat Advantage</p><p></p><p>Riposte (Requires a Light Blade which means lower damage [likely 1d6 and only 1 less from stat]) = DEX vs. AC / 1[W]+DEX (If they attack you w/in 1 round you get a second attack at STR vs AC / 1[W]+STR). I don’t see this as any more or less beneficial than Tide of Iron, Cleave or Reaping Strike. It will hit less often due to lower stat, deals less initial damage and its “additional bonus damage” is conditional (granted it’s a condition that will most likely be fulfilled) but IMHO this makes the fighter better at doing their job.</p><p></p><p>Sneak Attack adds an average 7 damage on any round the fighter can get Combat Advantage (which is the point of adding rogue is to become more striker / Damage dealing oriented than a full fledged defender). However, this bonus to damage isn’t consistent and it is partly balanced by the fact that the fighter is giving up heavier damage weapons for a light blade.</p><p></p><p></p><p></p><p>But also in lieu of any other action. You could also quaff two potions. Granted the ability to use Healing Word is superior to potions as it will likely heal more and can heal others, but that IS the point of being part Cleric. Being part cleric and getting to use Healing Word once per day just doesn’t seem “clericy” or Leader enough for me I guess.</p><p></p><p></p><p></p><p>I’d love to hear thoughts on balancing then. Would taking more away from the fighter work? Would removing the ability to swap an at-will?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4465993, member: 2167"] I was attempting for something more balanced with a non multiclasser. Let’s look at the example a Fighter MCing Rogue (and taking Riposte). On looking at it, you might be right. However, the point IS to make the fighter more of a striker than the current MC feat allows. Gaining Sneak Attack 1/encounter doesn’t really, IMHO, make you more of a striker. In this case, the fighter needs: • High STR, Decent Con, Minimum 13 Dex (Lets assume we have a STR 18, Con 16, Dex 16) • Must use a Light Blade for rogue special powers (lower damage weapon) The Fighter Loses: • +1 Fortitude Defense • Fighter Weapon Talent (+1 ATK) The Fighter Gains: • Rogue Skill (same as the current MC feat) • +1 Reflex Defense (even swap for the lost Fort Defense) • Can swap out a Fighter At-Will for Riposte Strike • Sneak Attack when have Combat Advantage Riposte (Requires a Light Blade which means lower damage [likely 1d6 and only 1 less from stat]) = DEX vs. AC / 1[W]+DEX (If they attack you w/in 1 round you get a second attack at STR vs AC / 1[W]+STR). I don’t see this as any more or less beneficial than Tide of Iron, Cleave or Reaping Strike. It will hit less often due to lower stat, deals less initial damage and its “additional bonus damage” is conditional (granted it’s a condition that will most likely be fulfilled) but IMHO this makes the fighter better at doing their job. Sneak Attack adds an average 7 damage on any round the fighter can get Combat Advantage (which is the point of adding rogue is to become more striker / Damage dealing oriented than a full fledged defender). However, this bonus to damage isn’t consistent and it is partly balanced by the fact that the fighter is giving up heavier damage weapons for a light blade. But also in lieu of any other action. You could also quaff two potions. Granted the ability to use Healing Word is superior to potions as it will likely heal more and can heal others, but that IS the point of being part Cleric. Being part cleric and getting to use Healing Word once per day just doesn’t seem “clericy” or Leader enough for me I guess. I’d love to hear thoughts on balancing then. Would taking more away from the fighter work? Would removing the ability to swap an at-will? [/QUOTE]
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Forked Thread: Fixing Multiclassing v0.2 (to New Getalt Concept)
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