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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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<blockquote data-quote="maddman75" data-source="post: 4685348" data-attributes="member: 2673"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4684636" target="_blank"> 4E Consequences: Being passive, cautious, or a loner is now unoptimized </a></p><p></p><p></p><p></p><p>I agree. 4e may not be built for the lone wolf, but rather than say 'that's badwrongfun', I thought I'd start a thread about games where that kind of style is rewarded, and how to best run one.</p><p></p><p>The game that comes to mind the best is Exalted. In this game the PCs are essentially demigods, and can completely dominate the game at whatever aspect they built themselves around. A combat character (usually dubbed the Invincible Sword Princess) doesn't need to worry about getting combat advantage - she can defeat armies by herself. The social character can make anyone his best friend or convince the king to hand over the crown. A stealthy character isn't a ninja but the god of ninjas, can can open locks with a touch, vanish from sight, balance on a spiderweb, and so on. What you end up with is a group of characters that can all dominate in their area of expertise, then ask the question "We've got all this power - what do we do with it?"</p><p></p><p>I think the key to running a more lone-wolfy type game is heavy use of cut scenes. Try to avoid having everyone wait for an hour while the lone wolf does 'his thing'. Is the Invincible Sword Princess decimating an army with only her Daiklave? Then have the ninja infiltrating the beseiged city in the chaos. The social character could be negotiating a peace, and the holy man could be communing with the local river god to convince him to flood to stop the reinforcements. Bounce back and forth, a few rounds for each, and the game will flow just fine.</p><p></p><p>What other games are good for this style? I really feel that any variety of D&D is ill suited, but 4e moreso than others.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4685348, member: 2673"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4684636] 4E Consequences: Being passive, cautious, or a loner is now unoptimized [/url] I agree. 4e may not be built for the lone wolf, but rather than say 'that's badwrongfun', I thought I'd start a thread about games where that kind of style is rewarded, and how to best run one. The game that comes to mind the best is Exalted. In this game the PCs are essentially demigods, and can completely dominate the game at whatever aspect they built themselves around. A combat character (usually dubbed the Invincible Sword Princess) doesn't need to worry about getting combat advantage - she can defeat armies by herself. The social character can make anyone his best friend or convince the king to hand over the crown. A stealthy character isn't a ninja but the god of ninjas, can can open locks with a touch, vanish from sight, balance on a spiderweb, and so on. What you end up with is a group of characters that can all dominate in their area of expertise, then ask the question "We've got all this power - what do we do with it?" I think the key to running a more lone-wolfy type game is heavy use of cut scenes. Try to avoid having everyone wait for an hour while the lone wolf does 'his thing'. Is the Invincible Sword Princess decimating an army with only her Daiklave? Then have the ninja infiltrating the beseiged city in the chaos. The social character could be negotiating a peace, and the holy man could be communing with the local river god to convince him to flood to stop the reinforcements. Bounce back and forth, a few rounds for each, and the game will flow just fine. What other games are good for this style? I really feel that any variety of D&D is ill suited, but 4e moreso than others. [/QUOTE]
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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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