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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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<blockquote data-quote="Badwe" data-source="post: 4685407" data-attributes="member: 61762"><p>Solitaire, best solo game ever...</p><p></p><p>On a more serious note: Diablo, Diablo II, 95% of every console RPG ever made, 80% of every PC RPG made before 2000, and as others have pointed out Shadowrun often creates a feeling of "multiplayer solitaire" when players are so specialized that the other characters aren't even able to participate in that realm of game space. </p><p></p><p>You can even achieve this in D&D, really. Find a way early on in a dungeon to force the PCs to split up. If you can properly divide turns outside of combat such that the players find their challenges at roughly the same time, then going by rounds in-combat will naturally divide itself evenly among the players. You'll likely need a big enough table to contain 4 or 5 individual battlemaps though.</p><p></p><p>Also, in case no one has pointed it out: if you are so very interested in being capable of doing equally well in a group or solo... have you considered world of warcraft? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Early MMOs were often criticized for their emphasis on "Group or die" leveling, and WoW was one of the first to so successfully create a legitimate solo player experience in an MMO.</p><p></p><p>My responses might be a little snarky (maybe) but I hope they highlight the logical extension of trying to play a group RPG that favors people going solo.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4685407, member: 61762"] Solitaire, best solo game ever... On a more serious note: Diablo, Diablo II, 95% of every console RPG ever made, 80% of every PC RPG made before 2000, and as others have pointed out Shadowrun often creates a feeling of "multiplayer solitaire" when players are so specialized that the other characters aren't even able to participate in that realm of game space. You can even achieve this in D&D, really. Find a way early on in a dungeon to force the PCs to split up. If you can properly divide turns outside of combat such that the players find their challenges at roughly the same time, then going by rounds in-combat will naturally divide itself evenly among the players. You'll likely need a big enough table to contain 4 or 5 individual battlemaps though. Also, in case no one has pointed it out: if you are so very interested in being capable of doing equally well in a group or solo... have you considered world of warcraft? :devil: Early MMOs were often criticized for their emphasis on "Group or die" leveling, and WoW was one of the first to so successfully create a legitimate solo player experience in an MMO. My responses might be a little snarky (maybe) but I hope they highlight the logical extension of trying to play a group RPG that favors people going solo. [/QUOTE]
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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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