Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4685508" data-attributes="member: 54846"><p>Also, I reject Kamikaze's premise.</p><p></p><p>From the parent thread, no one is claiming that solo games, in and of themselves, are <em>bad</em>. No one is saying 4e is "too good" for that, and that lone wolves are "badwrongfun". Yes, 4e does not actively facilitate lone-wolf style. That is not a value judgement. </p><p></p><p>The issue, however, comes down to this: conflicting playstyles at odds, and differing expectations about what the campaign should be.</p><p></p><p>A "lone wolf" playstyle and a "team effort" playstyle do not work very well in the same room together. And a group of lone wolves do not work well, without a <em>lot</em> of work, or a different system (see: Shadowrun).</p><p></p><p>It puts a strain on the DM to accommodate both playstyles, and puts a strain on the social dynamics of the players at the table. Not to mention on the game itself. If the Lone Wolf just walks off, and winds up in an encounter, he could drag the monsters back to the first group, or set off an alarm. The DM is also working hard to rope the lone wolf back into the group, to give him incentives to continue with what the rest of the group is doing. </p><p></p><p>It would be like being at a table where a Hackmaster group wants to play hack'n'slash monte haul, and one player wants serious intrigue and extensive roleplaying. He's in the wrong game, not because intrigue and extensive RP are bad, but because 1) his group doesn't want that, and 2) the game he's playing is counter-intuitive to that. </p><p></p><p>If you have a group that wants a campaign of player-vs-player conflict, and one guy who wants everyone to get along so they can save the world, someone's going to wind up unhappy. </p><p></p><p>Now, over in the parent thread, this is compounded by hostility towards Lone Wolves in general. Lone wolf players in a group-play campaign can be a major disruption to the game because they are trying to play their way, and everyone else is playing the other. This is my experience, so I have a bias against lone wolves <em>in campaigns/groups/games not suited for their playstyle</em>. Many DMs have a bias against evil characters, because people use "playing evil" as an excuse to be a disruption. Same situation.</p><p></p><p>A lone wolf playstyle, a lone wolf character, a <em>group</em> of lone wolves <em>can</em> work just fine <strong>if everyone is on the same page from day one</strong>. Case in point, "The Usual Suspects". All the characters work together because <em>they have to</em>. If one said, "Forget you guys, I'm going home", then either he leaves the story, or 1/5th of the movie is about that guy at his house, doing things unrelated to the rest of the story. The latter is what happens in an RPG, because you have 4-5 people writing the story as it happens.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4685508, member: 54846"] Also, I reject Kamikaze's premise. From the parent thread, no one is claiming that solo games, in and of themselves, are [I]bad[/I]. No one is saying 4e is "too good" for that, and that lone wolves are "badwrongfun". Yes, 4e does not actively facilitate lone-wolf style. That is not a value judgement. The issue, however, comes down to this: conflicting playstyles at odds, and differing expectations about what the campaign should be. A "lone wolf" playstyle and a "team effort" playstyle do not work very well in the same room together. And a group of lone wolves do not work well, without a [I]lot[/I] of work, or a different system (see: Shadowrun). It puts a strain on the DM to accommodate both playstyles, and puts a strain on the social dynamics of the players at the table. Not to mention on the game itself. If the Lone Wolf just walks off, and winds up in an encounter, he could drag the monsters back to the first group, or set off an alarm. The DM is also working hard to rope the lone wolf back into the group, to give him incentives to continue with what the rest of the group is doing. It would be like being at a table where a Hackmaster group wants to play hack'n'slash monte haul, and one player wants serious intrigue and extensive roleplaying. He's in the wrong game, not because intrigue and extensive RP are bad, but because 1) his group doesn't want that, and 2) the game he's playing is counter-intuitive to that. If you have a group that wants a campaign of player-vs-player conflict, and one guy who wants everyone to get along so they can save the world, someone's going to wind up unhappy. Now, over in the parent thread, this is compounded by hostility towards Lone Wolves in general. Lone wolf players in a group-play campaign can be a major disruption to the game because they are trying to play their way, and everyone else is playing the other. This is my experience, so I have a bias against lone wolves [I]in campaigns/groups/games not suited for their playstyle[/I]. Many DMs have a bias against evil characters, because people use "playing evil" as an excuse to be a disruption. Same situation. A lone wolf playstyle, a lone wolf character, a [I]group[/I] of lone wolves [I]can[/I] work just fine [B]if everyone is on the same page from day one[/B]. Case in point, "The Usual Suspects". All the characters work together because [i]they have to[/i]. If one said, "Forget you guys, I'm going home", then either he leaves the story, or 1/5th of the movie is about that guy at his house, doing things unrelated to the rest of the story. The latter is what happens in an RPG, because you have 4-5 people writing the story as it happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
Top