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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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<blockquote data-quote="maddman75" data-source="post: 4685641" data-attributes="member: 2673"><p>This is how most games I run, apart from D&D, tend to go. I've found that as long as what's happening is interesting, exciting, or funny, no one really minds waiting their turn. Well, for 5-10 minutes. You don't want to make it an hour while the ninja sneaks around or whatever. That will kill your pacing faster than just about anything.</p><p></p><p>I don't really keep it on a timer, more like just try to keep it long enough for them to try whatever they had thought of, and not so long that the interest of the other players starts to die down.</p><p></p><p>Another thing that helps is to completely trust your players with In Character vs Out Of Character knowledge. I never go off in another room if someone gets some information the rest of the group doesn't know about. Yes, doing that adds verisimilitude, but it kills pacing, and to me pacing is king. I simply trust that they'll play their characters appropriately, or at least in a fun way. They generally do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4685641, member: 2673"] This is how most games I run, apart from D&D, tend to go. I've found that as long as what's happening is interesting, exciting, or funny, no one really minds waiting their turn. Well, for 5-10 minutes. You don't want to make it an hour while the ninja sneaks around or whatever. That will kill your pacing faster than just about anything. I don't really keep it on a timer, more like just try to keep it long enough for them to try whatever they had thought of, and not so long that the interest of the other players starts to die down. Another thing that helps is to completely trust your players with In Character vs Out Of Character knowledge. I never go off in another room if someone gets some information the rest of the group doesn't know about. Yes, doing that adds verisimilitude, but it kills pacing, and to me pacing is king. I simply trust that they'll play their characters appropriately, or at least in a fun way. They generally do :). [/QUOTE]
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Forked Thread: Games that are good for lone wolves (Was 4E Consequences: )
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