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Forked Thread: gimme some narration
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<blockquote data-quote="pukunui" data-source="post: 4513892" data-attributes="member: 54629"><p>I have talked to them. I've told them that I would like them to be more descriptive, and I have offered them several carrots to entice description, and despite the nods and affirmative responses I get every time I mention it, nothing ever seems to come of it.</p><p></p><p>Yes, it's possible that this is because they're still learning 4e. It's also possible that it's just their style of play. It's also possible that it's because we play on a Friday night and everyone is tired (and, unfortunately, this is the only time we can all meet - and, even then, some people don't make it to every session).</p><p></p><p>I could look for new players, but I don't know how lucky I'll be. Players are hard to find here in Auckland. I've had good players who played more how I like it but they've all left the group for various reasons (most went to Aussie, one went to the boonies, others wanted their Friday nights back ...).</p><p></p><p>And, also, it's not just my players. Even if they <em>were</em> more descriptive with their powers, I'm not sure that that would make me feel any better. It's the 4e class structure that I don't like. It's <em>not</em> what WotC said it was going to be. I don't feel cheated or lied to or anything extreme like that but I <em>do</em> feel disappointed. And now that I've been playing Saga long enough to really get a feel for it, I think its talent-based class structure is all-round simpler, more elegant, and more superior to the powers-based class structure of 4e and it's really starting to boggle my mind why WotC thought they needed to move on from Saga and do something completely different. Why couldn't they have just made Saga for D&D? I think it would've been a much better game than what 4e has turned out to be.</p><p></p><p>That being said, though, even if I <em>was</em> running a "Saga for D&D" game, there's no guarantee there'd be any more in-character narration/description going on that what I get now ...</p><p></p><p>What a lovely little circle I've painted myself into. Ha ha.</p><p></p><p></p><p>EDIT: Just had a thought. Rather than my players simply preferring a more "gamist" style of playing, I think that it's more that they're not good at improvising narration/description when put on the spot and either don't have the imagination or the inclination -- or simply don't have the time -- to come up with it ahead of time/outside of game time. I say this because I know they're all very busy people and whenever I quiz them on their preferred gaming styles, they all inevitably say they're more into the storytelling and roleplaying, yet they don't seem to do a lot of it when it actually comes down to it. Maybe I'm not a very good DM. Who knows ... gotta get some sleep now.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4513892, member: 54629"] I have talked to them. I've told them that I would like them to be more descriptive, and I have offered them several carrots to entice description, and despite the nods and affirmative responses I get every time I mention it, nothing ever seems to come of it. Yes, it's possible that this is because they're still learning 4e. It's also possible that it's just their style of play. It's also possible that it's because we play on a Friday night and everyone is tired (and, unfortunately, this is the only time we can all meet - and, even then, some people don't make it to every session). I could look for new players, but I don't know how lucky I'll be. Players are hard to find here in Auckland. I've had good players who played more how I like it but they've all left the group for various reasons (most went to Aussie, one went to the boonies, others wanted their Friday nights back ...). And, also, it's not just my players. Even if they [I]were[/I] more descriptive with their powers, I'm not sure that that would make me feel any better. It's the 4e class structure that I don't like. It's [I]not[/I] what WotC said it was going to be. I don't feel cheated or lied to or anything extreme like that but I [I]do[/I] feel disappointed. And now that I've been playing Saga long enough to really get a feel for it, I think its talent-based class structure is all-round simpler, more elegant, and more superior to the powers-based class structure of 4e and it's really starting to boggle my mind why WotC thought they needed to move on from Saga and do something completely different. Why couldn't they have just made Saga for D&D? I think it would've been a much better game than what 4e has turned out to be. That being said, though, even if I [I]was[/I] running a "Saga for D&D" game, there's no guarantee there'd be any more in-character narration/description going on that what I get now ... What a lovely little circle I've painted myself into. Ha ha. EDIT: Just had a thought. Rather than my players simply preferring a more "gamist" style of playing, I think that it's more that they're not good at improvising narration/description when put on the spot and either don't have the imagination or the inclination -- or simply don't have the time -- to come up with it ahead of time/outside of game time. I say this because I know they're all very busy people and whenever I quiz them on their preferred gaming styles, they all inevitably say they're more into the storytelling and roleplaying, yet they don't seem to do a lot of it when it actually comes down to it. Maybe I'm not a very good DM. Who knows ... gotta get some sleep now. [/QUOTE]
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