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Forked Thread: gimme some narration
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<blockquote data-quote="pukunui" data-source="post: 4517699" data-attributes="member: 54629"><p>Sometimes they do but I don't let them get away with it.</p><p></p><p>As much as I was all for 4e at the start, it's really starting to feel like a glorified board game to me.</p><p> </p><p>I wasn't trying to be snobbish. I was just venting my frustration with a game system that has not lived up to my expectations or its own hype. Would you be happier if I said that D&D 4e feels more like a glorified <em>minis</em> game than an RPG?</p><p></p><p></p><p>Anyway, I have just sent my group an e-mail telling them that I am quitting 4e. The actual issues I have with the system aside, the other reason I am resigning as DM is that everyone in the group has become too time poor to participate with any sort of game and/or character development outside of game night. And the unfortunate increase in PC complexity with 4e has only exacerbated this problem.</p><p></p><p>By way of example, I sent the guys an e-mail a week ago asking the three players whose PCs had leveled up to get back to me with their level-up details. To date, not one of them has replied and we normally game on Friday (it's Weds night now). This means that if we were to play on Friday, we'd have to eat up valuable gaming time to get the three PCs leveled up and then we'd have to make do without cards for their new powers (not the end of the world, I know, but an added hassle that I don't want to have to deal with, what with the fact that each power essentially has its own mini formula for determining attack modifiers and the like). This was more or less the last straw for me, as I have been struggling to organize and run this game with virtually no input from my players for the past few months now and it's been very frustrating (they used to be good about responding to e-mails in a timely manner but now I'm lucky to get even one response and even then it's usually not a complete one ...).</p><p></p><p>So anyway ... I am now going to proceed to build my own fantasy RPG using the Star Wars Saga rules as the foundation (I think Saga's talents and talent tree class system are vastly superior in their elegance, simplicity and sensibility to 4e's powers-based class system, which strikes me as clunky and artificial - I think the simulationist in me is finally starting to gain the upper hand ... ha ha.).</p><p></p><p>I have told my players that they are welcome to play with me using this new system so long as they can commit to a greater level of participation outside of game night, and I've given them plenty of room to gracefully excuse themselves should they not wish to continue. In any event, we'll all still be getting together every fortnight to play SWSE, which one of the other guys in the group GMs ... and so even if I have to find a totally new group to run my new game with, I'll still see these guys on a regular basis.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4517699, member: 54629"] Sometimes they do but I don't let them get away with it. As much as I was all for 4e at the start, it's really starting to feel like a glorified board game to me. I wasn't trying to be snobbish. I was just venting my frustration with a game system that has not lived up to my expectations or its own hype. Would you be happier if I said that D&D 4e feels more like a glorified [I]minis[/I] game than an RPG? Anyway, I have just sent my group an e-mail telling them that I am quitting 4e. The actual issues I have with the system aside, the other reason I am resigning as DM is that everyone in the group has become too time poor to participate with any sort of game and/or character development outside of game night. And the unfortunate increase in PC complexity with 4e has only exacerbated this problem. By way of example, I sent the guys an e-mail a week ago asking the three players whose PCs had leveled up to get back to me with their level-up details. To date, not one of them has replied and we normally game on Friday (it's Weds night now). This means that if we were to play on Friday, we'd have to eat up valuable gaming time to get the three PCs leveled up and then we'd have to make do without cards for their new powers (not the end of the world, I know, but an added hassle that I don't want to have to deal with, what with the fact that each power essentially has its own mini formula for determining attack modifiers and the like). This was more or less the last straw for me, as I have been struggling to organize and run this game with virtually no input from my players for the past few months now and it's been very frustrating (they used to be good about responding to e-mails in a timely manner but now I'm lucky to get even one response and even then it's usually not a complete one ...). So anyway ... I am now going to proceed to build my own fantasy RPG using the Star Wars Saga rules as the foundation (I think Saga's talents and talent tree class system are vastly superior in their elegance, simplicity and sensibility to 4e's powers-based class system, which strikes me as clunky and artificial - I think the simulationist in me is finally starting to gain the upper hand ... ha ha.). I have told my players that they are welcome to play with me using this new system so long as they can commit to a greater level of participation outside of game night, and I've given them plenty of room to gracefully excuse themselves should they not wish to continue. In any event, we'll all still be getting together every fortnight to play SWSE, which one of the other guys in the group GMs ... and so even if I have to find a totally new group to run my new game with, I'll still see these guys on a regular basis. [/QUOTE]
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