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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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<blockquote data-quote="xechnao" data-source="post: 4760086" data-attributes="member: 58105"><p>Cant you shut up for a moment before posting and just try to think what I am talking about for a second so I can take notice that you did and we are not talking past each other here? By your evergoing attitude it would not seemt to interest you such a thing really, does it? Poor me, that's the last effort I am pulling with this matter with you. There may be consumable resources in 4e but they do not have the same managing effort for players they had in previous editions as far as the flow of the game goes. You can only think so much and playing is about thinking. If the computer keeps track and manages it for you and then it is a non gameplay factor. So what will it be the gameplay factor? 4e combat tactics for one thing if we want it to be a 4e game. Can we add more stuff? You can but with everything you add the gameplay and approach changes. To put it methodologically or even philosophically haven't you ever heard the phrase "more with less"? It makes a significant part of design and engagement with interactive media.</p><p></p><p>PS: hong, sorry for this but I am starting to feel tired and a bit of annoyed.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4760086, member: 58105"] Cant you shut up for a moment before posting and just try to think what I am talking about for a second so I can take notice that you did and we are not talking past each other here? By your evergoing attitude it would not seemt to interest you such a thing really, does it? Poor me, that's the last effort I am pulling with this matter with you. There may be consumable resources in 4e but they do not have the same managing effort for players they had in previous editions as far as the flow of the game goes. You can only think so much and playing is about thinking. If the computer keeps track and manages it for you and then it is a non gameplay factor. So what will it be the gameplay factor? 4e combat tactics for one thing if we want it to be a 4e game. Can we add more stuff? You can but with everything you add the gameplay and approach changes. To put it methodologically or even philosophically haven't you ever heard the phrase "more with less"? It makes a significant part of design and engagement with interactive media. PS: hong, sorry for this but I am starting to feel tired and a bit of annoyed. [/QUOTE]
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Forked Thread: GTS 2009 D&D Seminar - 4e video game
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