Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: GTS 2009 D&D Seminar - 4e video game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 4760143" data-attributes="member: 537"><p>You do not have too many choices. You have exactly as many choices as you did in BG. And you have exactly as many choices as in p&p 4E, and noone is being overwhelmed. Well, I guess it's always possible that they are and I just haven't seen it, but I wouldn't count on it.</p><p></p><p>Nor is game design rendered more difficult by having 4E powers and consumables in the one framework. If they could make it work for 2E, where encounter difficulty scales across a drastically wider range (compare if an 18th level mage is on full, and if they're on empty), then they can most certainly make it work for 4E.</p><p></p><p></p><p></p><p>And I thought early on, you were saying to add more things to the game, to attract more than just "hardcore fans". But now you appear to be reversing your position. This is intriguing.</p><p></p><p></p><p></p><p>It may not be an easy task for you, but it certainly seems to be easy enough for everyone else. As said, this is all already a part of 4E.</p><p></p><p></p><p></p><p>It can be done just by following the standard encounter guidelines. You know, the ones that ppl are using right now to build 4E adventures and modules. That would be doubly true for professional game designers, who are paid to make these things work. Perhaps you should consider whether you are the best benchmark for gauging whether this task is difficult.</p></blockquote><p></p>
[QUOTE="hong, post: 4760143, member: 537"] You do not have too many choices. You have exactly as many choices as you did in BG. And you have exactly as many choices as in p&p 4E, and noone is being overwhelmed. Well, I guess it's always possible that they are and I just haven't seen it, but I wouldn't count on it. Nor is game design rendered more difficult by having 4E powers and consumables in the one framework. If they could make it work for 2E, where encounter difficulty scales across a drastically wider range (compare if an 18th level mage is on full, and if they're on empty), then they can most certainly make it work for 4E. And I thought early on, you were saying to add more things to the game, to attract more than just "hardcore fans". But now you appear to be reversing your position. This is intriguing. It may not be an easy task for you, but it certainly seems to be easy enough for everyone else. As said, this is all already a part of 4E. It can be done just by following the standard encounter guidelines. You know, the ones that ppl are using right now to build 4E adventures and modules. That would be doubly true for professional game designers, who are paid to make these things work. Perhaps you should consider whether you are the best benchmark for gauging whether this task is difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: GTS 2009 D&D Seminar - 4e video game
Top