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Forked Thread: Healing Potions, from First Aid Skill
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<blockquote data-quote="Shroomy" data-source="post: 4615982" data-attributes="member: 32739"><p>Well, 10 hit points is 20% of my character's total and only two off my surge value (were currently at 6th level), plus I have an aversion to ongoing damage, which our DM loves to throw at us.</p><p></p><p>As for our healing potion usage, well that may have evolved out of our particular situation. Firstly, the cleric didn't join our party until we were already at 4th level, so my character was the only source of healing for the party for more than half of our careers (and I have to confess that my initial misreading of my healing infusion ability probably saved our bacon). </p><p></p><p>Currently, our four person party is composed of a fighter, an artificer (multi-classed with rogue), a star pact warlock, and a Wis-based cleric, so right there, we have 1 melee character and 3 ranged combatants, so our fighter typically takes the brunt of the damage, especially from the most dangerous opponents, while the rest of us scramble around and take our shots (I would say that I'm the secondary melee character, but my AC is relatively low, making it a risky proposition; I typically go in for a flank to deliver sneak attack damage). In addition, our primary striker is under optomized, so he is not hitting as much as he should be, and as a result, our combats probably last 1-2 rounds longer than they otherwise should. </p><p></p><p>So basically, our fighter gets savagely pounded every fight, so each of us usually directs at least one of our healing powers towards the fighter once his hit points fall below bloodied (plus he makes liberal use out of his Comeback Strike and Boundless Endurance powers), leaving us two in reserve at best. For the rest of us, well we try to avoid damage and of course, we have the Second Wind, but its action cost makes it unattractive in our eyes except in the most dire of circumstances. That leaves us potions, which our DM passes out according to the parcel system (so we stumble across a lot of them); they're cheap, give us 10 hit points, and it only takes a minor action to use (which we usually have to spare).</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4615982, member: 32739"] Well, 10 hit points is 20% of my character's total and only two off my surge value (were currently at 6th level), plus I have an aversion to ongoing damage, which our DM loves to throw at us. As for our healing potion usage, well that may have evolved out of our particular situation. Firstly, the cleric didn't join our party until we were already at 4th level, so my character was the only source of healing for the party for more than half of our careers (and I have to confess that my initial misreading of my healing infusion ability probably saved our bacon). Currently, our four person party is composed of a fighter, an artificer (multi-classed with rogue), a star pact warlock, and a Wis-based cleric, so right there, we have 1 melee character and 3 ranged combatants, so our fighter typically takes the brunt of the damage, especially from the most dangerous opponents, while the rest of us scramble around and take our shots (I would say that I'm the secondary melee character, but my AC is relatively low, making it a risky proposition; I typically go in for a flank to deliver sneak attack damage). In addition, our primary striker is under optomized, so he is not hitting as much as he should be, and as a result, our combats probably last 1-2 rounds longer than they otherwise should. So basically, our fighter gets savagely pounded every fight, so each of us usually directs at least one of our healing powers towards the fighter once his hit points fall below bloodied (plus he makes liberal use out of his Comeback Strike and Boundless Endurance powers), leaving us two in reserve at best. For the rest of us, well we try to avoid damage and of course, we have the Second Wind, but its action cost makes it unattractive in our eyes except in the most dire of circumstances. That leaves us potions, which our DM passes out according to the parcel system (so we stumble across a lot of them); they're cheap, give us 10 hit points, and it only takes a minor action to use (which we usually have to spare). [/QUOTE]
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Forked Thread: Healing Potions, from First Aid Skill
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