Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Healing Surges: Let's see them in Action!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ktulu" data-source="post: 4636080" data-attributes="member: 13465"><p>But it's a game about fictional characters doing heroic deeds.</p><p></p><p>For example: In 3e, I ran my players through the Forge of Fury. After the first battle, they were out of healing from the cleric, out of potions, and two were unconscious due to some bad rolls and a couple crits.</p><p></p><p>The players escaped, ran back down the hills and to a town for healing and restocking.</p><p></p><p>A few rooms down the dungeon, they fought stirge and lost a ton of con, were low on hp, and out of healing.</p><p></p><p>Back down to the town for more healing (end of session one)</p><p></p><p>(session two) They went back up, fought through much of the forge and got in a battle with the Ogre leading the upper area. One character died, and two were unconscious. The other 2 were conscious, but out of hp healing and such.</p><p></p><p>They rested in the room, regaining their level +con mod in hp. (and were attacked by the nearby orcs who were patrolling later) and were still low after the attack. Opting, once again, to head back down, now that the cleric was dead, for more healing. (end of session 2)</p><p></p><p>By session 3, the players were no longer interested in going through the forge and gave up.</p><p></p><p>Because I liked the forge, I ran it again in 4e.</p><p></p><p>Though they took a beating, but were nearly through it by the end of the first session. They were able to rest in a room for a few hours, keeping guard (used a skill challenge to have them hiding out), and they moved on.</p><p></p><p></p><p>Now, opinions differ, but the 4e run was insanely more exciting and fun. The players enjoyed going through the dungeon and were able to push on, despite suffering some beatings.</p><p></p><p>I think the game should model a heroic-style and less realism. When I need the realism I can add it in narrative. I don't want my players being fragile and easily killed/maimed in the opening encounters.</p><p></p><p>Your games may differ, and that's cool, so long as your players enjoy it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ktulu, post: 4636080, member: 13465"] But it's a game about fictional characters doing heroic deeds. For example: In 3e, I ran my players through the Forge of Fury. After the first battle, they were out of healing from the cleric, out of potions, and two were unconscious due to some bad rolls and a couple crits. The players escaped, ran back down the hills and to a town for healing and restocking. A few rooms down the dungeon, they fought stirge and lost a ton of con, were low on hp, and out of healing. Back down to the town for more healing (end of session one) (session two) They went back up, fought through much of the forge and got in a battle with the Ogre leading the upper area. One character died, and two were unconscious. The other 2 were conscious, but out of hp healing and such. They rested in the room, regaining their level +con mod in hp. (and were attacked by the nearby orcs who were patrolling later) and were still low after the attack. Opting, once again, to head back down, now that the cleric was dead, for more healing. (end of session 2) By session 3, the players were no longer interested in going through the forge and gave up. Because I liked the forge, I ran it again in 4e. Though they took a beating, but were nearly through it by the end of the first session. They were able to rest in a room for a few hours, keeping guard (used a skill challenge to have them hiding out), and they moved on. Now, opinions differ, but the 4e run was insanely more exciting and fun. The players enjoyed going through the dungeon and were able to push on, despite suffering some beatings. I think the game should model a heroic-style and less realism. When I need the realism I can add it in narrative. I don't want my players being fragile and easily killed/maimed in the opening encounters. Your games may differ, and that's cool, so long as your players enjoy it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Healing Surges: Let's see them in Action!
Top