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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="D'karr" data-source="post: 4638966" data-attributes="member: 336"><p>I agree that the HP mechanic does a "poor" job of modeling long term wounds. In either game paradigm.</p><p></p><p>In the "cinematic version" the wound is forgotten too. It never comes back on-screen, nap or not. Do you ever see John Rambo again with as much as a limp?</p><p></p><p>I specifically made my example not have the equivalent of an extended rest because the example is of the use of healing surges and that example shows it very well.</p><p></p><p>In a game that does not have a "healing surge mechanic", the protagonist would have to have much more hit points to simulate the same thing. Character A & B both have 60 HP at full health. Character A is in a game without the Healing Surge mechanic. Both characters fall off a 60 foot cliff. Due to their acrobatic prowess and athletics they both get to take damage as if falling from a 50 foot cliff. When they fall they both take 25 points of damage. So they are both now at 35 HP. </p><p></p><p>Character B can use as many healing surges as he has left, as soon as he takes a short rest, or he can take one right now if he has not spent his second wind. He decides to use his second wind now and recovers 15 HP, now at 50HP he goes to seek shelter to rest some more, but if he encounters a dangerous creature he is more combat effective. Character A has no way of recovering HP until he rests. So he sets out to seek shelter and wait until tomorrow to recover his level in HP.</p><p></p><p>Both characters are heroes and both could continue adventuring at this point, it's just that one is able to continue adventuring right now, while the other is not <strong>as </strong>capable. If Character B had been out of healing surges, he has the same issue as character A in that he should probably go seek shelter.</p><p></p><p>Since my games are used to play with "heroic fantasy" characters then, for me, the healing surge mechanic works just fine. I get that people don't like the mechanic and will disallow it on their D&D games, that is their prerogative. </p><p></p><p>Me, I'm very happy that it exists. It makes it easier to play the kind of games that my players like.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4638966, member: 336"] I agree that the HP mechanic does a "poor" job of modeling long term wounds. In either game paradigm. In the "cinematic version" the wound is forgotten too. It never comes back on-screen, nap or not. Do you ever see John Rambo again with as much as a limp? I specifically made my example not have the equivalent of an extended rest because the example is of the use of healing surges and that example shows it very well. In a game that does not have a "healing surge mechanic", the protagonist would have to have much more hit points to simulate the same thing. Character A & B both have 60 HP at full health. Character A is in a game without the Healing Surge mechanic. Both characters fall off a 60 foot cliff. Due to their acrobatic prowess and athletics they both get to take damage as if falling from a 50 foot cliff. When they fall they both take 25 points of damage. So they are both now at 35 HP. Character B can use as many healing surges as he has left, as soon as he takes a short rest, or he can take one right now if he has not spent his second wind. He decides to use his second wind now and recovers 15 HP, now at 50HP he goes to seek shelter to rest some more, but if he encounters a dangerous creature he is more combat effective. Character A has no way of recovering HP until he rests. So he sets out to seek shelter and wait until tomorrow to recover his level in HP. Both characters are heroes and both could continue adventuring at this point, it's just that one is able to continue adventuring right now, while the other is not [B]as [/B]capable. If Character B had been out of healing surges, he has the same issue as character A in that he should probably go seek shelter. Since my games are used to play with "heroic fantasy" characters then, for me, the healing surge mechanic works just fine. I get that people don't like the mechanic and will disallow it on their D&D games, that is their prerogative. Me, I'm very happy that it exists. It makes it easier to play the kind of games that my players like. [/QUOTE]
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