Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Healing Surges: Let's see them in Action!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4639127" data-attributes="member: 23977"><p>See again, I see this as someone choosing to view HP as only intended to model physical damage (even if poorly.)</p><p></p><p>Characters aren't healing HP like trolls. The game is simply returning the players ability to not be dead. In story this can be anything you want it to be. A good nights sleep, a good set of bandages, an inspiring speach. Whatever. The characetrs ability to not get killed is returned.</p><p></p><p>Thats the thing of it for me. It's the ability to not get killed vers the ability to "take a lot of damage."</p><p></p><p>There's no slow recovery of injuries mechanic because I feel the game doesn't need it in a similar way that it doesn't need a mechanic to determine if you fall in love, or dislike fish, or get cancer.</p><p></p><p>Those types of things (in my opinion) are best when introduced as an out of norm effect, and not just an effect with a random chance of occuring.</p><p></p><p>If Bob and his DM want to explore the possibility of Bob's character loosing a leg in battle cool. Bob having a 5% chance of loosing his leg everyfight... not so great.</p><p></p><p>That said, I don't think it's wrong for someone to want to play with those things being random occurances, but I don't think D&D has ever really been that game, and I don't think the majority of players want to play it that way.</p><p></p><p>So I think the burdon of altering it should be on the smaller population.</p><p></p><p>I also think 4e also offers a number of rules already that you can modify to meet these needs.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4639127, member: 23977"] See again, I see this as someone choosing to view HP as only intended to model physical damage (even if poorly.) Characters aren't healing HP like trolls. The game is simply returning the players ability to not be dead. In story this can be anything you want it to be. A good nights sleep, a good set of bandages, an inspiring speach. Whatever. The characetrs ability to not get killed is returned. Thats the thing of it for me. It's the ability to not get killed vers the ability to "take a lot of damage." There's no slow recovery of injuries mechanic because I feel the game doesn't need it in a similar way that it doesn't need a mechanic to determine if you fall in love, or dislike fish, or get cancer. Those types of things (in my opinion) are best when introduced as an out of norm effect, and not just an effect with a random chance of occuring. If Bob and his DM want to explore the possibility of Bob's character loosing a leg in battle cool. Bob having a 5% chance of loosing his leg everyfight... not so great. That said, I don't think it's wrong for someone to want to play with those things being random occurances, but I don't think D&D has ever really been that game, and I don't think the majority of players want to play it that way. So I think the burdon of altering it should be on the smaller population. I also think 4e also offers a number of rules already that you can modify to meet these needs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Forked Thread: Healing Surges: Let's see them in Action!
Top