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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="Herremann the Wise" data-source="post: 4639527" data-attributes="member: 11300"><p>OK, as you most probably know, I'm not the greatest fan of hit points and healing in 4E (or any version of D&D for that matter). However, as recommended by Mearls himself on that podcast, all you have to do is temper your horrific descriptions, not describe everything as round after round of misses. He suggests the only time when you can go to town with gory wounding is when the character is knocked into the negatives with zero surges left. A warlord cannot get this character up but divine healing can.</p><p></p><p>However, it does mean you can have a situation where you undersell the damage done, and have a character have their bell rung but in actual fact, the blow ends up killing them.</p><p></p><p>I'm just not a fan of this vagueness. Not in terms of the players, who should not know exact details, but in terms of the DM. The DM only has a vague idea of what has happened, although I suppose it's good enough to roll with most of the time - and perhaps that's the real crux of this debate across numerous threads. The people who play 4E have most likely not come across these issues in play, while those not playing 4E, these theoretical issues are terribly obvious. It becomes very easy then for both sides to be effectively right.</p><p></p><p>For what it's worth, I hope 5E comes up with a more concrete or semi-abstract system for handling health, damage and healing. For the moment, I'll keep enjoying the 3.5 and 4E campaigns I'm playing and DMing.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4639527, member: 11300"] OK, as you most probably know, I'm not the greatest fan of hit points and healing in 4E (or any version of D&D for that matter). However, as recommended by Mearls himself on that podcast, all you have to do is temper your horrific descriptions, not describe everything as round after round of misses. He suggests the only time when you can go to town with gory wounding is when the character is knocked into the negatives with zero surges left. A warlord cannot get this character up but divine healing can. However, it does mean you can have a situation where you undersell the damage done, and have a character have their bell rung but in actual fact, the blow ends up killing them. I'm just not a fan of this vagueness. Not in terms of the players, who should not know exact details, but in terms of the DM. The DM only has a vague idea of what has happened, although I suppose it's good enough to roll with most of the time - and perhaps that's the real crux of this debate across numerous threads. The people who play 4E have most likely not come across these issues in play, while those not playing 4E, these theoretical issues are terribly obvious. It becomes very easy then for both sides to be effectively right. For what it's worth, I hope 5E comes up with a more concrete or semi-abstract system for handling health, damage and healing. For the moment, I'll keep enjoying the 3.5 and 4E campaigns I'm playing and DMing. Best Regards Herremann the Wise [/QUOTE]
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