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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="Kraydak" data-source="post: 4639841" data-attributes="member: 12306"><p>Hussar: your examples show that you simply do not understand some of the narrative problems people have with healing surges.</p><p></p><p>For example: getting run through with a sword and then walking over to the lades. One of the big problems with healing surges is that they do not allow for convalescence. You can (easily) argue that prior editions had inaccurate convalescence times, <em>but they had them</em>. Any narration that does not include an adequate time span for the question of convalescence to arise... doesn't address this problem at all. Having a story where someone gets run through but stays active doesn't trigger this narrative difficulty, and hence isn't a useful example either way.</p><p></p><p>Healing surges also mean that you can't get incapacitated. If the story has someone getting severely injured, people yelling at him not to leave them while he is getting carried away on a stretcher, followed by him opening his eyes and weakly holding one of their hands... is not a situation which can be narrated with healing surges. Healing surges would have him at 1/4 hp, and in good enough shape to dance a jig (or take a hit).</p><p></p><p>Healing surges (especially w/o clerical or paladinny healing) make wounds very hard to narrate. Imagine (to take an extreme example in the hopes that you will actually try to understand the issue) having a CN-Two-Face Warlord as your healer (recruiting sucked). Now the DM has to narrate (or, more likely, will simple stop narrating wounds altogether) wounds that *could* easily kill you (about 50% of the time, when the Warlord decides not the heal you), but could be recovered from by a guy yelling at you. Not easy. Further, you might track the events and note that in the party with a cleric, people regularly get stabbed, while in the warlord party all wounds are light blows to the head, and go "whats up with that?!" This is the problem of Schroedinger's Wounding, where wound narration depends (for many, too obviously) on party resources and the likely-hood of them getting spent.</p><p></p><p>So, Hussar, three narrative problems:</p><p>1) no convalescence</p><p>2) no medium-term incapacitation</p><p>3) Schroedinger's wounding.</p><p>How would you solve those problems? Do you have examples that deal with them?</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4639841, member: 12306"] Hussar: your examples show that you simply do not understand some of the narrative problems people have with healing surges. For example: getting run through with a sword and then walking over to the lades. One of the big problems with healing surges is that they do not allow for convalescence. You can (easily) argue that prior editions had inaccurate convalescence times, [I]but they had them[/I]. Any narration that does not include an adequate time span for the question of convalescence to arise... doesn't address this problem at all. Having a story where someone gets run through but stays active doesn't trigger this narrative difficulty, and hence isn't a useful example either way. Healing surges also mean that you can't get incapacitated. If the story has someone getting severely injured, people yelling at him not to leave them while he is getting carried away on a stretcher, followed by him opening his eyes and weakly holding one of their hands... is not a situation which can be narrated with healing surges. Healing surges would have him at 1/4 hp, and in good enough shape to dance a jig (or take a hit). Healing surges (especially w/o clerical or paladinny healing) make wounds very hard to narrate. Imagine (to take an extreme example in the hopes that you will actually try to understand the issue) having a CN-Two-Face Warlord as your healer (recruiting sucked). Now the DM has to narrate (or, more likely, will simple stop narrating wounds altogether) wounds that *could* easily kill you (about 50% of the time, when the Warlord decides not the heal you), but could be recovered from by a guy yelling at you. Not easy. Further, you might track the events and note that in the party with a cleric, people regularly get stabbed, while in the warlord party all wounds are light blows to the head, and go "whats up with that?!" This is the problem of Schroedinger's Wounding, where wound narration depends (for many, too obviously) on party resources and the likely-hood of them getting spent. So, Hussar, three narrative problems: 1) no convalescence 2) no medium-term incapacitation 3) Schroedinger's wounding. How would you solve those problems? Do you have examples that deal with them? [/QUOTE]
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