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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="LostSoul" data-source="post: 4640183" data-attributes="member: 386"><p>I don't - because "being beat up and injured" in most action movies is just to show <em>how bad-ass</em> the protagonist is. Protagonists in action movies are often <em>more effective</em> when they are "beat up and injured". (Well, maybe not; I haven't done the research, but it seems that way to me.)</p><p></p><p>edit: Here is a simulationist game mechanic, for simulating action movies.</p><p></p><p>We'll call the game "Good vs. Evil".</p><p></p><p>[sblock]Relationships: Pick an NPC. The person is your Relationship NPC. Whenever you deal with this person or do something relating to them, the DM determines if it's Helpful or Harmful. He just makes ticks in each column.</p><p></p><p>Taking HP damage: Each time you take 1/4 of your HP damage, you gain a +2 bonus to your rolls. If you heal this, the bonus goes away.</p><p></p><p>When you hit 0 HP: The DM looks at the Helpful/Harmful list. If you have more Helpful than Harmful ticks, you're Good; you're the Protagonist. You don't die, and you get a +5 bonus to your rolls.</p><p></p><p>If you have more Harmful ticks, then you're Evil; you're the Antagonist, and you die.</p><p></p><p>If they are even, you don't die, but your character "walks off into the night" like a good anti-hero.</p><p></p><p>Pure sim.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4640183, member: 386"] I don't - because "being beat up and injured" in most action movies is just to show [i]how bad-ass[/i] the protagonist is. Protagonists in action movies are often [i]more effective[/i] when they are "beat up and injured". (Well, maybe not; I haven't done the research, but it seems that way to me.) edit: Here is a simulationist game mechanic, for simulating action movies. We'll call the game "Good vs. Evil". [sblock]Relationships: Pick an NPC. The person is your Relationship NPC. Whenever you deal with this person or do something relating to them, the DM determines if it's Helpful or Harmful. He just makes ticks in each column. Taking HP damage: Each time you take 1/4 of your HP damage, you gain a +2 bonus to your rolls. If you heal this, the bonus goes away. When you hit 0 HP: The DM looks at the Helpful/Harmful list. If you have more Helpful than Harmful ticks, you're Good; you're the Protagonist. You don't die, and you get a +5 bonus to your rolls. If you have more Harmful ticks, then you're Evil; you're the Antagonist, and you die. If they are even, you don't die, but your character "walks off into the night" like a good anti-hero. Pure sim.[/sblock] [/QUOTE]
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Forked Thread: Healing Surges: Let's see them in Action!
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