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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="ExploderWizard" data-source="post: 4640343" data-attributes="member: 66434"><p>I understand your POV here. It comes more from what the mechanics of the system encourage and support than anything else.</p><p> </p><p>As far as 4E characters and badassery are concerned, its a general shift in power scale that changes the feel of the game.</p><p> </p><p>Convalescence. A dirty word in 4E. I don't remember prior edition rules that bothered with specific injuries and recovery times that were required to be able to function if you were damaged? In both cases, 4E as well as prior editions, you could be fully active and functional as long as you had 1 hit point. </p><p> </p><p>In 1E if you were a fighter with 40 hp, with no access to magical healing and took 15 damage in a combat you had options. You could continue on if time was of the essence, or you could rest and recover. Just because you had been damaged didn't mean you HAD to lie in bed until you were back to full HP, it was your choice. The decision to press on with only 25 HP because the child from the village was still held captive somewhere in the lair was meaningful. It was a true hero and badass that went into danger wounded because it had to be done.</p><p> </p><p>The 4E model of healing supports the kind of player that we used to call goldbrickers. These are the types that had to have the best stats, AC, and number of HP and whined if they had to do anything at less than full capacity, the kind of player that lived for the 15 minute adventuring day.If the mechanics make you so badass that nothing that doesn't kill you will really even slow you down how heroic do you really need to be? </p><p> </p><p>It really is a style thing. I like adventurers as people that get hurt, but do what needs doing anyway rather than unstoppable machines.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4640343, member: 66434"] I understand your POV here. It comes more from what the mechanics of the system encourage and support than anything else. As far as 4E characters and badassery are concerned, its a general shift in power scale that changes the feel of the game. Convalescence. A dirty word in 4E. I don't remember prior edition rules that bothered with specific injuries and recovery times that were required to be able to function if you were damaged? In both cases, 4E as well as prior editions, you could be fully active and functional as long as you had 1 hit point. In 1E if you were a fighter with 40 hp, with no access to magical healing and took 15 damage in a combat you had options. You could continue on if time was of the essence, or you could rest and recover. Just because you had been damaged didn't mean you HAD to lie in bed until you were back to full HP, it was your choice. The decision to press on with only 25 HP because the child from the village was still held captive somewhere in the lair was meaningful. It was a true hero and badass that went into danger wounded because it had to be done. The 4E model of healing supports the kind of player that we used to call goldbrickers. These are the types that had to have the best stats, AC, and number of HP and whined if they had to do anything at less than full capacity, the kind of player that lived for the 15 minute adventuring day.If the mechanics make you so badass that nothing that doesn't kill you will really even slow you down how heroic do you really need to be? It really is a style thing. I like adventurers as people that get hurt, but do what needs doing anyway rather than unstoppable machines. [/QUOTE]
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