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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="Kraydak" data-source="post: 4640386" data-attributes="member: 12306"><p>Blink.</p><p>Blink blink.</p><p>Blink blink blink.</p><p></p><p>If you assume that your human character corresponds to, at least somewhat, a RL human, then you (probably, lucky you if not) know from personal experience that injuries take a while to heal. You also know that people don't just keel over and die (except due to exceptional bad health/old age) w/o injury. Therefore a character who is in danger of dieing should take a while to fully recover w/o magic (if it is possible at all, good luck "recovering" from old age w/o magic. actually, good luck to us all *hopes*).</p><p></p><p></p><p></p><p>1e: sprained ankles, severed arms, cracked ribs are all injuries. They decrease your ability to fight (lost hp, worse in the case of severed arms), and take a while (days, minimum, forever w/o magic in the case of severed arms) to heal.</p><p>4e: Either sprained ankles and cracked ribs (and gaping chest wounds or slashed throats) do not affect your character at all (you can be at full hp/surges with them) OR your character heals all physical wounds, naturally, within 6 hours.</p><p></p><p>Neither edition requires narration. One of the two editions can support narration w/o assuming either that your character is able to regenerate or that his body can be hacked to bits w/o consequence.</p><p></p><p></p><p></p><p>And previous editions have a <em>system</em> to support long-term injuries. It is called the hp mechanic w/natural healing. We <em>can</em> argue about the accuracy of the time-scale they imply. Please don't pretend that the system isn't there.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4640386, member: 12306"] Blink. Blink blink. Blink blink blink. If you assume that your human character corresponds to, at least somewhat, a RL human, then you (probably, lucky you if not) know from personal experience that injuries take a while to heal. You also know that people don't just keel over and die (except due to exceptional bad health/old age) w/o injury. Therefore a character who is in danger of dieing should take a while to fully recover w/o magic (if it is possible at all, good luck "recovering" from old age w/o magic. actually, good luck to us all *hopes*). 1e: sprained ankles, severed arms, cracked ribs are all injuries. They decrease your ability to fight (lost hp, worse in the case of severed arms), and take a while (days, minimum, forever w/o magic in the case of severed arms) to heal. 4e: Either sprained ankles and cracked ribs (and gaping chest wounds or slashed throats) do not affect your character at all (you can be at full hp/surges with them) OR your character heals all physical wounds, naturally, within 6 hours. Neither edition requires narration. One of the two editions can support narration w/o assuming either that your character is able to regenerate or that his body can be hacked to bits w/o consequence. And previous editions have a [I]system[/I] to support long-term injuries. It is called the hp mechanic w/natural healing. We [I]can[/I] argue about the accuracy of the time-scale they imply. Please don't pretend that the system isn't there. [/QUOTE]
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Forked Thread: Healing Surges: Let's see them in Action!
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