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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="Scribble" data-source="post: 4640427" data-attributes="member: 23977"><p>Again I feel you're mapping what's happening to the HP as what's happening somehow physically to the character. This is not the case in my opinion. </p><p></p><p>Your character gets cut, he gets bashed, he gets burned, and chewed on. </p><p>Hit points are not a marker for how bad these things make your character look or feel. They measure a characters ability to not be killed by a killing shot. Not because he is tough enough to "take it" but by some other means. Luck, karma, moxie, force of will, fate, the shwartz... Whatever you want to call it. It's your characters ability to not let death claim him. </p><p></p><p>Thats why I said a 10hp arrow wound doesn't mean it physically damaged you. It might have- but it might not have. </p><p></p><p>I was watching eagle eye last night. Minor spoiler if you haven't seen it and care.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>There's a scene where the beef jumps out a window, rolls down an awning and lands on some train tracks. There's a train comming! Oh noes!!! The Beef looks at it for a moment, then pushes himself up and away just in time to not get splattered...</p><p></p><p>here's how that would play out in my game-</p><p></p><p>You roll down the ledge landing on the tracks... Oh noes!!! A train is comming. </p><p></p><p>STR vrs Ref? hit! damage 100 damage! </p><p></p><p>Hah! 3 left!</p><p></p><p>You jump up just in time and narrowly avoid being hit full on... You feel the wind rush past your face as you press yourself as flat as possible against the tunnel wall. That was close! </p><p></p><p>No actual physical damage but the beef took HP damage. </p><p></p><p>Had it been enough to outright do him in?</p><p></p><p>You try to jump up and roll out of the way, but you're too slow. WHAM! The train hits you fll on splattering beef bits all over the walls of the tunnel. Need a character sheet or do you have one?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4640427, member: 23977"] Again I feel you're mapping what's happening to the HP as what's happening somehow physically to the character. This is not the case in my opinion. Your character gets cut, he gets bashed, he gets burned, and chewed on. Hit points are not a marker for how bad these things make your character look or feel. They measure a characters ability to not be killed by a killing shot. Not because he is tough enough to "take it" but by some other means. Luck, karma, moxie, force of will, fate, the shwartz... Whatever you want to call it. It's your characters ability to not let death claim him. Thats why I said a 10hp arrow wound doesn't mean it physically damaged you. It might have- but it might not have. I was watching eagle eye last night. Minor spoiler if you haven't seen it and care. There's a scene where the beef jumps out a window, rolls down an awning and lands on some train tracks. There's a train comming! Oh noes!!! The Beef looks at it for a moment, then pushes himself up and away just in time to not get splattered... here's how that would play out in my game- You roll down the ledge landing on the tracks... Oh noes!!! A train is comming. STR vrs Ref? hit! damage 100 damage! Hah! 3 left! You jump up just in time and narrowly avoid being hit full on... You feel the wind rush past your face as you press yourself as flat as possible against the tunnel wall. That was close! No actual physical damage but the beef took HP damage. Had it been enough to outright do him in? You try to jump up and roll out of the way, but you're too slow. WHAM! The train hits you fll on splattering beef bits all over the walls of the tunnel. Need a character sheet or do you have one? [/QUOTE]
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