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Forked Thread: Healing Surges: Let's see them in Action!
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<blockquote data-quote="LostSoul" data-source="post: 4640465" data-attributes="member: 386"><p>Yeah, I agree. Once the ability to safely have an Extended Rest was taken away from the players in my game, their choices became a lot tougher. A lot more interesting, too. I think it would have been better if they had left those kind of choices in the game (medium-term strategic ones, I guess you could call it).</p><p></p><p>Instead the focus is very strongly on the encounter.</p><p></p><p></p><p></p><p>I agree. In 4E, the game revolves around tactical decisions made round-by-round. Once you get that extended rest, you're good to go. It seems rare by design to "threaten" the availability of extended rests. So like you say, you're pretty bad-ass all the time.</p><p></p><p>Which is, to me, pretty <em>simulationist</em>! I would have liked the game to support more gamist long- and medium-term strategic choices.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4640465, member: 386"] Yeah, I agree. Once the ability to safely have an Extended Rest was taken away from the players in my game, their choices became a lot tougher. A lot more interesting, too. I think it would have been better if they had left those kind of choices in the game (medium-term strategic ones, I guess you could call it). Instead the focus is very strongly on the encounter. I agree. In 4E, the game revolves around tactical decisions made round-by-round. Once you get that extended rest, you're good to go. It seems rare by design to "threaten" the availability of extended rests. So like you say, you're pretty bad-ass all the time. Which is, to me, pretty [i]simulationist[/i]! I would have liked the game to support more gamist long- and medium-term strategic choices. [/QUOTE]
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Forked Thread: Healing Surges: Let's see them in Action!
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