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Forked Thread: HF vs. S&S gaming and rethinking my priorities
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<blockquote data-quote="Rechan" data-source="post: 4821090" data-attributes="member: 54846"><p>I've rarely ran across campaigns with epic sagas. It's not my style, and very hard to plan. As a general note, I'm not really into saving the world and such as a PC or a DM. Saving the village, protecting the king, sure, but superhero fiction sort've drained me of "Save the World every week" type scenarios. </p><p></p><p>I would definitely script a 4e "Episodic" campaign after a TV show. Plan each "Season" with mostly stand-alone adventures, mini-cliffhangers, mid-season resolutions, and a season finale that closes some threads, makes a big change, and leaves lots of questions. Each "Season" has its own arc, and those arcs can even fit into a bigger story, but it's more an underlying story than it is an epic.</p><p></p><p>Sounds like a city campaign to me. This might also explain where all the PCs treasure is going: upkeep. Buying equipment to accomplish jobs, paying off contacts, paying rent and food. So every adventure they're trying to "make ends meet", like every single Private Eye show.</p><p></p><p>One thing I've discovered that works <em>really well</em> with 4e, is Mongoose's "Wraith Recon". Basically PCs are the fantasy equivalent of Special Forces set in wartime; they carry out espionage and seek'n'destroy missions. How does this suit 4e very well?</p><p></p><p>PCs are badasses, so it fits that they are the elite commandos. 4e handles tactical combats very well, and special forces missions function nicely as tactical encounters. Additionally, equipment can be handed out at the beginning of a mission, ala Q from Bond, instead of giving it throughout. Equipment that PCs find on the field has to be returned to home base (so they can use it during the mission, but not afterwards). Finally, a mission may be brief enough that PCs do not make repeated rests, so the "Daily" powers become "Mission" powers.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4821090, member: 54846"] I've rarely ran across campaigns with epic sagas. It's not my style, and very hard to plan. As a general note, I'm not really into saving the world and such as a PC or a DM. Saving the village, protecting the king, sure, but superhero fiction sort've drained me of "Save the World every week" type scenarios. I would definitely script a 4e "Episodic" campaign after a TV show. Plan each "Season" with mostly stand-alone adventures, mini-cliffhangers, mid-season resolutions, and a season finale that closes some threads, makes a big change, and leaves lots of questions. Each "Season" has its own arc, and those arcs can even fit into a bigger story, but it's more an underlying story than it is an epic. Sounds like a city campaign to me. This might also explain where all the PCs treasure is going: upkeep. Buying equipment to accomplish jobs, paying off contacts, paying rent and food. So every adventure they're trying to "make ends meet", like every single Private Eye show. One thing I've discovered that works [I]really well[/I] with 4e, is Mongoose's "Wraith Recon". Basically PCs are the fantasy equivalent of Special Forces set in wartime; they carry out espionage and seek'n'destroy missions. How does this suit 4e very well? PCs are badasses, so it fits that they are the elite commandos. 4e handles tactical combats very well, and special forces missions function nicely as tactical encounters. Additionally, equipment can be handed out at the beginning of a mission, ala Q from Bond, instead of giving it throughout. Equipment that PCs find on the field has to be returned to home base (so they can use it during the mission, but not afterwards). Finally, a mission may be brief enough that PCs do not make repeated rests, so the "Daily" powers become "Mission" powers. [/QUOTE]
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