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Forked Thread: HF vs. S&S gaming and rethinking my priorities
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<blockquote data-quote="JeffB" data-source="post: 4821216" data-attributes="member: 518"><p>I've run games in my younger days that I guess were very "sandbox"- off the cuff, letting things go where they may no real rhyme or reason. I do generally have an outline of sorts- usually very basic though.</p><p></p><p>B4 is def one of my very faves, but not sure it is my absolute- not sure I could pick one even if I tried, Dave! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For classic stuff: I enjoyed Ghost Tower (c2) and Tomoachan (C1) alot- Chateau D' Amberville (X2) is def a top 5. G1-3 and D 1-2 ( Never cared as much for the Vault or Q1). Slave Pits and Stockade. White Plume Mountain and Barrier Peaks. I have a great deal of Fondness for anything Moldvay like X2, X1 and B4, but I also (as cheesy as it is) like B3.</p><p></p><p>I liked a few of the Judges Guild modules- at least in principle/ a general sense- Of Skulls & Scrapfaggot Green, the Gencon IX dungeon, Mines of Custalcon are 3 that come to mind. </p><p></p><p>There were also some GREAT products I used for D&D (as well as the system they were designed for) that were not D&D products- Pavis & The Big Rubble, Questworld, Borderlands from Chaosium. Some of the early Thieves Guild volumes and generic products from Gamelords. and I remember really enjoying The Howling Tower (Arduin) at the time. By 1983 or so though I had pretty much stopped running D&D and was running RQ2, MSPE/Espionage-Justice Inc and a WWIII(yes 3) set of rules I had written up I named Firefight (class level based, no less! It was awful, lol)</p><p></p><p>For 3E I really liked Freya, Demons & Devils, Of Sound Mind, Raiders of Galaths's Roost, some of the Kalamar adventures (The Tomb of Kruk Ma Kahli-or whatever it was- especially). I got out of 3E not long after 3.5 surfaced. For 4E, I really like Isle of the Sea Drake!</p><p></p><p>EDIT- and a "sorry for the hijack" to the OP</p></blockquote><p></p>
[QUOTE="JeffB, post: 4821216, member: 518"] I've run games in my younger days that I guess were very "sandbox"- off the cuff, letting things go where they may no real rhyme or reason. I do generally have an outline of sorts- usually very basic though. B4 is def one of my very faves, but not sure it is my absolute- not sure I could pick one even if I tried, Dave! :D For classic stuff: I enjoyed Ghost Tower (c2) and Tomoachan (C1) alot- Chateau D' Amberville (X2) is def a top 5. G1-3 and D 1-2 ( Never cared as much for the Vault or Q1). Slave Pits and Stockade. White Plume Mountain and Barrier Peaks. I have a great deal of Fondness for anything Moldvay like X2, X1 and B4, but I also (as cheesy as it is) like B3. I liked a few of the Judges Guild modules- at least in principle/ a general sense- Of Skulls & Scrapfaggot Green, the Gencon IX dungeon, Mines of Custalcon are 3 that come to mind. There were also some GREAT products I used for D&D (as well as the system they were designed for) that were not D&D products- Pavis & The Big Rubble, Questworld, Borderlands from Chaosium. Some of the early Thieves Guild volumes and generic products from Gamelords. and I remember really enjoying The Howling Tower (Arduin) at the time. By 1983 or so though I had pretty much stopped running D&D and was running RQ2, MSPE/Espionage-Justice Inc and a WWIII(yes 3) set of rules I had written up I named Firefight (class level based, no less! It was awful, lol) For 3E I really liked Freya, Demons & Devils, Of Sound Mind, Raiders of Galaths's Roost, some of the Kalamar adventures (The Tomb of Kruk Ma Kahli-or whatever it was- especially). I got out of 3E not long after 3.5 surfaced. For 4E, I really like Isle of the Sea Drake! EDIT- and a "sorry for the hijack" to the OP [/QUOTE]
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