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Forked Thread: How can I play a teamwork-focused Evil character?
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<blockquote data-quote="Mikaze" data-source="post: 4803811" data-attributes="member: 82965"><p>I'm half-asleep so if I ramble aimlessly, please forgive.</p><p> </p><p></p><p> </p><p>I've only played one evil character before(in a Conan game set in Stygia, and he was enjoyable even if I want to see him get punished for his deeds), but the one rule I would say you <em>have</em> to have to keep a party functional, regardless of alignment, is "Don't $#@! where you eat." </p><p> </p><p>That was how I managed to take the sorcerer's job, and I was working freelance for the party, and wasn't even a full caster. The party was a very convenient means towards my character's ends. He was loyal primarily to himself, his demon, and his cult, but he worked to maintain a good working relationship with the party, because getting deaded would be problematic for his goals. Fear of death and a need for security while still having to engage in adventuring-type stuff is a great way to keep someone in the party.</p><p> </p><p>Loyalty to something greater than themselves(evil god, cult, fiendish patron, philosophy, nation, whatever) among more than one character would go a long way towards establishing a good core for the party to gather around too.</p><p> </p><p>Requesting a personal code of honor, twisted though it may be, may be a good idea too.</p><p> </p><p>And on the player front, make sure everyone is on the same page about how evil they're comfortable with their characters being. Not everyone that enjoys the idea of playing a hammy Vincent Price-ian diabolist is going to be okay with Mr. Babies-On-Spikes.</p><p> </p><p>Every player should think over an answer to the question, "Why is your character evil?" too.</p></blockquote><p></p>
[QUOTE="Mikaze, post: 4803811, member: 82965"] I'm half-asleep so if I ramble aimlessly, please forgive. I've only played one evil character before(in a Conan game set in Stygia, and he was enjoyable even if I want to see him get punished for his deeds), but the one rule I would say you [i]have[/i] to have to keep a party functional, regardless of alignment, is "Don't $#@! where you eat." That was how I managed to take the sorcerer's job, and I was working freelance for the party, and wasn't even a full caster. The party was a very convenient means towards my character's ends. He was loyal primarily to himself, his demon, and his cult, but he worked to maintain a good working relationship with the party, because getting deaded would be problematic for his goals. Fear of death and a need for security while still having to engage in adventuring-type stuff is a great way to keep someone in the party. Loyalty to something greater than themselves(evil god, cult, fiendish patron, philosophy, nation, whatever) among more than one character would go a long way towards establishing a good core for the party to gather around too. Requesting a personal code of honor, twisted though it may be, may be a good idea too. And on the player front, make sure everyone is on the same page about how evil they're comfortable with their characters being. Not everyone that enjoys the idea of playing a hammy Vincent Price-ian diabolist is going to be okay with Mr. Babies-On-Spikes. Every player should think over an answer to the question, "Why is your character evil?" too. [/QUOTE]
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