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Forked Thread: How can I play a teamwork-focused Evil character?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4803832" data-attributes="member: 710"><p>I think what you need is a common goal or common enemy.</p><p></p><p>Maybe "Team Evil" has to fight in a world where Good nearly has won? </p><p>There are only "Points of Darkness" that have to work together to bring down the vast and benign Empire(s) of Good.</p><p>Of course, you might want to explain why they bother to do that? Just because they are evil, or are their maybe economical reasons for it? A nation of Undead might have no way to coexist peacefully, as they need the living to create new spawn, and no Paladin or Cleric in his right mind would allow that. Maybe there just isn't enough food to sustain the Goblin hordes any longer, and they don't want to restrain themselves to the places and population they have, even if humans and elves might be willing to stop their expansion. </p><p></p><p>They could also work for some "Bigger Evil" that demands them to achieve certain goals, threatening them or someone dear to them if they don't comply <em>and</em> show some results. Remember, the big evil doesn't like lame excuses like "But a Paladin was guarding the gate, we couldn't get through." "We were outnumbered 4:1!" No excuses for failures. </p><p></p><p>Of course, going this route might destroy any "power fantasies" the players might have hoped to fulfill by playing evil and having no moral restrictions. </p><p>So make the "evil" choices work well. You need to create some civil unrest? Poison the wells and blame the Halflings. Want to bring down a Paladin? Don't attach him, take his family hostage. And kill them, even - especially - if he gives into your demands to destroy both his reputation and his will to live. </p><p></p><p>Put out another "Team Evil" (maybe from the same master or another evil) that wants to achieve similar goals for them, and have the party make intrigues against them. Maybe they even want to bring down their immediate boss to get to the next higher one (more fame, money and power for the party!)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4803832, member: 710"] I think what you need is a common goal or common enemy. Maybe "Team Evil" has to fight in a world where Good nearly has won? There are only "Points of Darkness" that have to work together to bring down the vast and benign Empire(s) of Good. Of course, you might want to explain why they bother to do that? Just because they are evil, or are their maybe economical reasons for it? A nation of Undead might have no way to coexist peacefully, as they need the living to create new spawn, and no Paladin or Cleric in his right mind would allow that. Maybe there just isn't enough food to sustain the Goblin hordes any longer, and they don't want to restrain themselves to the places and population they have, even if humans and elves might be willing to stop their expansion. They could also work for some "Bigger Evil" that demands them to achieve certain goals, threatening them or someone dear to them if they don't comply [I]and[/I] show some results. Remember, the big evil doesn't like lame excuses like "But a Paladin was guarding the gate, we couldn't get through." "We were outnumbered 4:1!" No excuses for failures. Of course, going this route might destroy any "power fantasies" the players might have hoped to fulfill by playing evil and having no moral restrictions. So make the "evil" choices work well. You need to create some civil unrest? Poison the wells and blame the Halflings. Want to bring down a Paladin? Don't attach him, take his family hostage. And kill them, even - especially - if he gives into your demands to destroy both his reputation and his will to live. Put out another "Team Evil" (maybe from the same master or another evil) that wants to achieve similar goals for them, and have the party make intrigues against them. Maybe they even want to bring down their immediate boss to get to the next higher one (more fame, money and power for the party!) [/QUOTE]
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