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Forked Thread: How can I play a teamwork-focused Evil character?
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<blockquote data-quote="Rechan" data-source="post: 4803885" data-attributes="member: 54846"><p>The mafia work as a team. Betraying individual members may get you advancement, or may get you shot, but undermining the organization itself gets you killed. The Mafia treats one another as friends and family. </p><p></p><p>Terrorists work as a team. They treat one another as brothers in arms, all working towards a mission. Betraying one of your members, or working against them, undermines the mission in the first place. </p><p></p><p>Gangs work as a team. They are "friends", to an extent, loyal to the Gang. In terms of betrayal, see: mafia. They work together because they are all members of the Gang. </p><p></p><p>Why would an evil character who isn't part of an over-arching organization work with others? Protection (someone watching your back is better than being alone). Assistance (you can't do what it is you want by yourself). They possess skills you don't have. </p><p></p><p>Evil is a lot more complex than just "I do bad things" or "I take every opportunity that comes to me". Evil can be merely the lack of morals: A mercenary who will do what you ask if you pay him isn't looking to screw over his teammates - he just wants to get paid, and what he does isn't important. Same with an assassin - he kills defenseless people, sometimes innocent, for a paycheck or some other cause. Also consider a total lack of mercy - if a witness sees the crime, you kill the witness because they are a threat to you. That's pragmatic. </p><p></p><p>Evil can relate to their methods: A necromancer who is, to many, evil by defintion (messing with undead in most games = evil) may have <em>no motivation whatsoever</em> to betray anyone. Just because he messes with souls doesn't mean he's going to steal or kill his teammates. A devil-worshiper or warlock is evil due to who he's sold his soul to, and the goals he's working towards (collecting souls/furthering the ends of devils). An inquisitor is evil because he will go to any means to get what his god/church/whathaveyou requires. </p><p></p><p>If your goal is to corrupt someone, you want to be their best friend, and give them the encouragement/opportunity to do bad things. Working <em>against</em> them would discourage them from being influenced by you. </p><p></p><p>Evil can be "We have a prisoner. Interrogate him, then kill him and toss him in a ditch. It's simpler that way." Evil can be "The orphanage is ran by illithids and the puppy farm is overtaken by goblins. So? What's in it for me to care about this?" </p><p></p><p>Besides. An evil character who wants to engage in murder and theft is best served hanging around with adventurers. Even good guys cut a bloody path and loot the dead.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4803885, member: 54846"] The mafia work as a team. Betraying individual members may get you advancement, or may get you shot, but undermining the organization itself gets you killed. The Mafia treats one another as friends and family. Terrorists work as a team. They treat one another as brothers in arms, all working towards a mission. Betraying one of your members, or working against them, undermines the mission in the first place. Gangs work as a team. They are "friends", to an extent, loyal to the Gang. In terms of betrayal, see: mafia. They work together because they are all members of the Gang. Why would an evil character who isn't part of an over-arching organization work with others? Protection (someone watching your back is better than being alone). Assistance (you can't do what it is you want by yourself). They possess skills you don't have. Evil is a lot more complex than just "I do bad things" or "I take every opportunity that comes to me". Evil can be merely the lack of morals: A mercenary who will do what you ask if you pay him isn't looking to screw over his teammates - he just wants to get paid, and what he does isn't important. Same with an assassin - he kills defenseless people, sometimes innocent, for a paycheck or some other cause. Also consider a total lack of mercy - if a witness sees the crime, you kill the witness because they are a threat to you. That's pragmatic. Evil can relate to their methods: A necromancer who is, to many, evil by defintion (messing with undead in most games = evil) may have [I]no motivation whatsoever[/I] to betray anyone. Just because he messes with souls doesn't mean he's going to steal or kill his teammates. A devil-worshiper or warlock is evil due to who he's sold his soul to, and the goals he's working towards (collecting souls/furthering the ends of devils). An inquisitor is evil because he will go to any means to get what his god/church/whathaveyou requires. If your goal is to corrupt someone, you want to be their best friend, and give them the encouragement/opportunity to do bad things. Working [i]against[/i] them would discourage them from being influenced by you. Evil can be "We have a prisoner. Interrogate him, then kill him and toss him in a ditch. It's simpler that way." Evil can be "The orphanage is ran by illithids and the puppy farm is overtaken by goblins. So? What's in it for me to care about this?" Besides. An evil character who wants to engage in murder and theft is best served hanging around with adventurers. Even good guys cut a bloody path and loot the dead. [/QUOTE]
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